When I have a map, with 30 light models for example, and I want to be able to interact with each individual light, do I have to make 30 functions? Isn't there any easier method? I rather want to have 1 action, which I can assign to every light, and then be able to shoot at the lights to make them go out. How can I make something like this?
See events. And use a action like when a light model got hit by a bullet, fade it out. You can use same action for all lights, it will run for each light seperately. make use of my(me) pointer