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Re: export complete levels from blender [Re: ventilator] #209126
06/01/08 07:22
06/01/08 07:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh, i didnt check, just thought I'd throw that out.... thats awesome, never using wed except just to assign actions

Edit: actually nvm, seems thats already covered.

Edit: 2 what about animation?

Last edited by lostclimate; 06/01/08 07:35.
Re: export complete levels from blender [Re: lostclimate] #209127
06/01/08 07:48
06/01/08 07:48
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
it doesn't support animated models at the moment but i am not sure if exporting animated models together with the level is very desirable? i will include a substitution option in the next version. such substitution objects won't get exported as mdl but only reference an already existing mdl in the $$m file.

but maybe i will also support animation later. i will think about how this could be handled.

Re: export complete levels from blender [Re: ventilator] #209129
06/01/08 08:07
06/01/08 08:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
objects exported with animation would be good for swaying trees, windmills, etc, I think it would be very useful.

for some reason instancing isnt working for me, im not sure why but heres a quick thing I made :

http://rapidshare.com/files/119320806/testlevel.zip.html

I want to edit the trees and add a shader to there material, but I dont want to go thru and do it to every tree.

Last edited by lostclimate; 06/01/08 14:28.
Re: export complete levels from blender [Re: lostclimate] #209173
06/01/08 18:08
06/01/08 18:08
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i would have to see the blender file. do you know how object and object data work together in blender? if several objects link to the same mesh data then my exporter handles them as instances.

Re: export complete levels from blender [Re: ventilator] #209177
06/01/08 18:35
06/01/08 18:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I found the problem, I didnt realize there was 2 ways to duplicate items, I thought when you said alt-d that you made a typo and meant ctrl-d because that was the way I was familiar with.

Re: export complete levels from blender [Re: lostclimate] #209219
06/02/08 00:01
06/02/08 00:01
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
blender makes good use of the "alt" key, they actually use it as the alternative in most cases....

I have not tried this yet(the new exporter), but to be sure...I need the static python script correct? Do I need the $$m thingy(nice wordage)? Or that is what is created(seems like it would be created, just a little confused ATM).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #209235
06/02/08 03:51
06/02/08 03:51
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, you need both, and then you need to edit the script in the $$m thing so that the directories point to your gstudio folder, then once you export it you can open the $$m with wed.

Re: export complete levels from blender [Re: lostclimate] #209300
06/02/08 12:13
06/02/08 12:13
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Ok thanks...still have not gotten around to testing it.....kinda busy.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #209486
06/03/08 12:20
06/03/08 12:20
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i have added two small features...

blender's "set smooth"/"set solid" can be used to set the smooth flag for level geometry faces.

and there is support for substitute objects now. substitute objects won't get exported as mdl, they just place the mdl file which gets specified with the custom string property "substitute" in the $$m file. this can be useful if you want to place an animated character in the level for example. you would export it separately first and then place it using a substitute object (which can be the character model itself of course).

Re: export complete levels from blender [Re: ventilator] #209510
06/03/08 16:55
06/03/08 16:55
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
Junior Member
Altimeter  Offline
Junior Member

Joined: Mar 2007
Posts: 75
Hamburg, Ger
Wow, Ventilator your exporter is a hugh contribution. Thanx 1000 times.
1 year ago I left C4D to learn Blender. Today I know it was a good decision. Your mdl.exporter was already great, but now the whole level can be made in Blender. GREAT!

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