Thanks for that information. Sounds good. Oh yeah I didn't observe the time zone. But however in the AUM it's called "Send your demo(s) before the 15th of June 2008" - doesn't that mean till the 14th 11:59:59 p.m ?
Clemens: you are right, but 11:59:59 p.m as an absolute reference doesn't really exist, so 16th in the morning is the safest solution (the 15th of June has come and is gone in the entire world). Firo: we will try to come up with even more interesting ideas from now on. I've got something on my mind, but I can't talk about it yet - JCL has to approve it first.
Unpublished. Physical in that context does mean "real" address in complement to "internet" (=eMail) address. So its your postal address. Have also a look at the german aum #72.
Hätte ich dir in diesem Fall natürlich auch auf deutsch beantworten können
The best idea is to include the published (not resourced!) version of the game, as well as the script; otherwise, we might publish your demo with another version of the engine and get different results (that you might not like). The "physical" address is your home address. You don't need to make it public; send it in the body of your email and bundle a readme.txt that doesn't contain it together with the project.
is it not allowed to resource the artwork? of course i will provide my script (i won't even obfuscate it after this discussion :)) but i would prefer to resource my artwork.
I've a similar wish but can't make a resource version. Can this be done by you/conitec? I've a good reason for that and would provide the script as well.
what reason do you have? i guess i will not use a resource then. it's not that important. it's possible to get all files out of the resource anyway if you have access to the script.