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Few shaders questions... #20988
12/10/03 15:56
12/10/03 15:56
Joined: Oct 2003
Posts: 110
C
CGF Offline OP
Member
CGF  Offline OP
Member
C

Joined: Oct 2003
Posts: 110
Hi!
I am new to all this and I dont have clue about shaders, but in my previous posts about realistic water I was suggested to use shaders for realistic water so...
1.) What edition of A6 support shaders (I have extra edition)?
2.) What are shaders?
3.) How to use shaders (in theory, do i have to prepare more skin/texture or does A6 create something that is so far beyond my knowledge)?

Well enough for now, when I understand a little bit more I will come with clever questions

P.S. Sorry for my english

Re: Few shaders questions... [Re: CGF] #20989
12/10/03 19:37
12/10/03 19:37
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
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A

Joined: Oct 2000
Posts: 1,543
Germany
1) You need at least the commercial edition.
2) Since the GeForce GPUs support hardware T&L, which does the transform and lighting in hardware. Cause it's build into the hardware, it's fixed to certain effects. The shaders make the vertex and pixel processing programmable, therefore more flexible.
3) To programm a shader you need to write an assabler code which the GPU can understand/execute. If you just want to use it, it's shader specific what to do, normaly adding different skin maps is enough.

Re: Few shaders questions... [Re: Alexander Esslinger] #20990
12/10/03 19:54
12/10/03 19:54
Joined: Oct 2003
Posts: 110
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CGF Offline OP
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CGF  Offline OP
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C

Joined: Oct 2003
Posts: 110
Thanks! I am saving for the upgrade (but I am not sure should I upgrade to com or pro edition). Well nothing of my realistic water for now...

Re: Few shaders questions... [Re: CGF] #20991
12/10/03 20:46
12/10/03 20:46

A
Anonymous
Unregistered
Anonymous
Unregistered
A



One thing that I want to let you know is if you're going to program shaders, you have to have knowledge and experience with C++ and DirectX 8.

Re: Few shaders questions... [Re: CGF] #20992
12/11/03 00:02
12/11/03 00:02
Joined: Aug 2003
Posts: 145
Beorn Offline
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Beorn  Offline
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Joined: Aug 2003
Posts: 145
... I think you will do fine with Com.



Re: Few shaders questions... [Re: Beorn] #20993
12/11/03 11:05
12/11/03 11:05
Joined: Oct 2000
Posts: 267
Hartford, CT
msKEN Offline
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msKEN  Offline
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Joined: Oct 2000
Posts: 267
Hartford, CT
Take it from a Pro user, get Commerical. (kicks self in rear) You can always upgrade to pro later based on what you NEED.

Re: Few shaders questions... [Re: msKEN] #20994
12/11/03 15:44
12/11/03 15:44
Joined: Oct 2003
Posts: 110
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CGF Offline OP
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CGF  Offline OP
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Joined: Oct 2003
Posts: 110
Thanks guys. I think I will go with commercial upgrade(it looks like there is not big difference between com and pro, at least not for that money, depends what you need, right.)


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