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Re: export complete levels from blender
[Re: Nowherebrain]
#210192
06/08/08 20:26
06/08/08 20:26
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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no, the engine doesn't draw into the blender window. i think this would only be possible if the engine used opengl too. the engine just gets started directly from blender. two small additions: - support for models which don't have any uv-coordinates and textures - blender curves get exported as gamestudio paths i will have to write some simple editor for setting path skills though because blender natively of course doesn't have this just like wed. export_gs_mdl7_static.pyexport_gs_map.py (i had to change the script name because with $ in it you can't import it from other scripts like i want to do later from the gui script.)
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Re: export complete levels from blender
[Re: ventilator]
#210248
06/09/08 10:07
06/09/08 10:07
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Joined: Jul 2005
Posts: 1,002 Trier, Deutschland
Nowherebrain
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
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cool still, starting the engine is just as good!
"export_gs_map.py (i had to change the script name because with $ in it you can't import it from other scripts like i want to do later from"
-good forward thinking.
..is it my install or is there no more .blend folder for plugins?
EDIT: I created my own plugins dir.
Last edited by Nowherebrain; 06/09/08 11:21.
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Re: export complete levels from blender
[Re: ventilator]
#210258
06/09/08 11:43
06/09/08 11:43
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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program flies\blender foundation\blender\.blender\scripts
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