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different bumpy glass styles [Re: Drew] #21060
09/13/04 04:02
09/13/04 04:02
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
different bumpy glass styles
by ello
DX9 version of A6 required (beta)

http://www.coniserver.net/ubbthreads/sho...;fpart=1#427217



Last edited by oliver2s; 04/20/05 19:54.
Re: different bumpy glass styles [Re: Drew] #21061
09/13/04 04:04
09/13/04 04:04
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Water HLSL work in process.
by Nardulus
DX9 version of A6 required (beta)

http://www.coniserver.net/ubbthreads/sho...;fpart=1#426713





Last edited by oliver2s; 04/20/05 19:54.
hlsl glass adaption from rendermonkey [Re: Drew] #21062
09/13/04 04:07
09/13/04 04:07
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
hlsl glass adaption from rendermonkey
by ello
DX9 version of A6 required (beta)

http://www.coniserver.net/ubbthreads/sho...;fpart=1#426054




Last edited by oliver2s; 04/20/05 19:54.
Env- & Specular Bumpmapping DX9 [Re: Drew] #21063
09/13/04 04:09
09/13/04 04:09
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Env- & Specular Bumpmapping DX9
by oliver2s
DX9 version of A6 required (beta)

http://www.coniserver.net/ubbthreads/sho...;fpart=1#425800




Last edited by oliver2s; 04/20/05 19:55.
Working texture projectors :) [Re: Drew] #21064
09/13/04 04:11
09/13/04 04:11
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Working texture projectors
by Matt_Aufderheide

http://www.coniserver.net/ubbthreads/sho...;fpart=1#423806




Last edited by oliver2s; 04/20/05 19:55.
Alpha Masked/Transparent Cubemaps [Re: Drew] #21065
09/13/04 04:12
09/13/04 04:12
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Alpha Masked/Transparent Cubemaps
by Steempipe

http://www.coniserver.net/ubbthreads/sho...;fpart=1#422582




Last edited by oliver2s; 04/20/05 19:55.
Re: Shader Index [Re: Rhuarc] #21066
10/17/04 12:15
10/17/04 12:15
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
HLSL Normalmapping shader (VS1.1 PS1.4)
http://www.coniserver.net/ubbthreads/sho...;fpart=1#438601

Last edited by oliver2s; 04/20/05 19:55.

I no longer post on these forums, keep in touch with me via:
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Re: Shader Index [Re: Rhuarc] #21067
01/18/05 07:01
01/18/05 07:01
Joined: Aug 2002
Posts: 3,257
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,257
Mainz
Refraction Shader

Requirements:
Shader 2.0, A6.31 Pro

Last edited by oliver2s; 04/20/05 19:56.
Re: Shader Index [Re: oliver2s] #21068
04/20/05 18:07
04/20/05 18:07
Joined: Jan 2004
Posts: 513
M
mpde Offline
User
mpde  Offline
User
M

Joined: Jan 2004
Posts: 513
Hallo.

die links sind alle tod... bringt das mal in ordnung, oder ist das nur bei mir so?

mpde

Re: Shader Index [Re: mpde] #21069
04/20/05 19:46
04/20/05 19:46
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline
Senior Developer
Bird  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
das ist, weil die links zum alten Forum führen. Du musst conitecserver.com durch coniserver.net ersetzen.. glaub ich..


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