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Shader Index #21050
12/13/03 01:55
12/13/03 01:55
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Here's an index where you can post links to new shaders you have submitted. Please post a link to the topic and a description of it. If you update the shader, you may post again stating the new features and version number. Only post if there is an available, working code within, or linked to within, the topic. This is to make it easier to find specific things in this forum for others that are not as heavily involved with the discussions. Please do not post comments or other messages in this thread.


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Re: Shader Index [Re: Rhuarc] #21051
12/19/03 17:26
12/19/03 17:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
is that what you mean?
massive shader compilation !

Last edited by oliver2s; 04/20/05 19:52.

www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Shader Index [Re: Rhuarc] #21052
01/17/04 21:09
01/17/04 21:09
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here is a Dot3 Bump Mapping Shader. Needs only Vertexshader 1.0 and no Pixelshader.

Last edited by oliver2s; 04/20/05 19:52.
Re: Shader Index [Re: oliver2s] #21053
02/03/04 10:58
02/03/04 10:58
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Fur shader vs1.1, ps1.4 (not tested) :

http://www.coniserver.net/ubbthreads/sho...2655#Post342718

Last edited by oliver2s; 04/20/05 19:52.
Animated Bubble Shader [Re: Marco_Grubert] #21054
02/03/04 13:40
02/03/04 13:40
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline
Member
M3PHiSTOPH3L3S  Offline
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois

Last edited by oliver2s; 04/20/05 19:52.

"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
Re: Shader Index [Re: Rhuarc] #21055
02/06/04 14:22
02/06/04 14:22
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Ventilator's Simple Toon Shader:

http://www.coniserver.net/ubbthreads/sho...;o=&fpart=1

His other shaders...Fur..hatching...terrain...grass...(shader wiki)
http://www.inode.at/baop/wiki/index.php?ShaderWiki




Last edited by oliver2s; 04/20/05 19:53.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Terrain MultiTex Shader using Pixel Shader 1.4 [Re: Rhuarc] #21056
02/06/04 19:17
02/06/04 19:17
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
This version of the terrain multitexturing shader needs at least Pixel Shader v1.4 and uses Vertex Shader 1.1.

Terrain Multitexturing Shader for PS 1.4

The idea with it is to allow the use of more than (3) textures and using all channels of the alpha TGA seperately to map out and blend the textures.

I have only tested it on the setup in my signature.

Last edited by oliver2s; 04/20/05 19:53.
Re: Terrain MultiTex Shader using Pixel Shader 1.4 [Re: Steempipe] #21057
02/06/04 20:55
02/06/04 20:55
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Grass Shader trick (Fur shader used on Terrain)

http://www.coniserver.net/ubbthreads/sho...&PHPSESSID=



Last edited by oliver2s; 04/20/05 19:53.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Terrain MultiTex Shader using Pixel Shader 1.4 [Re: Drew] #21058
09/13/04 03:58
09/13/04 03:58
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Normal Mapping/per pixel lighting shader & tutorial

http://www.coniserver.net/ubbthreads/sho...;fpart=1#403149

Last edited by oliver2s; 04/20/05 19:53.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Terrain MultiTex Shader using Pixel Shader 1.4 [Re: Drew] #21059
09/13/04 04:00
09/13/04 04:00
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Envmap HLSL ---->>> vs_ps_1_1
by Steempipe
DX9 version of A6 required (beta)

http://www.coniserver.net/ubbthreads/sho...;fpart=1#427310




Last edited by oliver2s; 04/20/05 19:54.
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