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weird Shader Bug #210755
06/12/08 17:31
06/12/08 17:31
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
Hello.

I have a model made myself, the Skin1 of it, is mapped in clusters way, so its not fit to a plain texture, so each part of the model will fit a specifc zone (cluster) of the image.

I made a shader (planet shader atmosphere) to fit the planet model...
When the model has no shader, the model looks correct (right side picture) (so i mean the skin mapping is matching the correct positions of the skin texture)

But when i apply a shader, the skin mapping will be totaly wrong (left side), what could be this problem? anyone?

this is a med shot of the skin mapping, which is correct as you can see on the right preview...


Last edited by MMike; 06/12/08 17:33.
Re: weird Shader Bug [Re: MMike] #210769
06/12/08 18:49
06/12/08 18:49
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Seems as if there are wrong texturecoordinates used in the shader...

Re: weird Shader Bug [Re: Slin] #210772
06/12/08 19:01
06/12/08 19:01
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Joined: Jul 2004
Posts: 1,710
Maybe , but then the bug is on the nVidea composer? weird :s
Well i can't make a light position correct too :s

Last edited by MMike; 06/12/08 19:02.
Re: weird Shader Bug [Re: MMike] #210808
06/13/08 01:14
06/13/08 01:14
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
Ok.. its a software problem... I updated for the new release, and everything looks perfect.

I will post this contribution, for planet atmosphere Shader. :P


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