Hello.
I have a model made myself, the Skin1 of it, is mapped in clusters way, so its not fit to a plain texture, so each part of the model will fit a specifc zone (cluster) of the image.
I made a shader (planet shader atmosphere) to fit the planet model...
When the model has no shader, the model looks correct (right side picture) (so i mean the skin mapping is matching the correct positions of the skin texture)
But when i apply a shader, the skin mapping will be totaly wrong (left side), what could be this problem? anyone?
this is a med shot of the skin mapping, which is correct as you can see on the right preview...