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Re: Please Release Me Let Me Go [Re: LarryLaffer] #152624
11/07/07 16:21
11/07/07 16:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for the info.


Models, Textures and Games from Dexsoft
Re: Please Release Me Let Me Go [Re: LarryLaffer] #152625
11/08/07 09:01
11/08/07 09:01
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
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O

Joined: Mar 2006
Posts: 59
Hi Aris,

What you said makes sense. I didn't look at it from your point of view,
but as I am getting on in age I hope I'm not pushing up daisies before
your ver 7 comes out !!!

Re: Maybe just delayed not dead. [Re: Mondivirtuali] #152626
11/27/07 06:10
11/27/07 06:10
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline
Member
Kenneth J. Williams  Offline
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
So maybe it is just delayed then that's ok. I am glad you are still with us.
I will keep a look out for when ever you release Intense X. Take care of your leg alright.

www.789site.com

Re: Maybe just delayed not dead. [Re: Kenneth J. Williams] #152627
11/29/07 20:00
11/29/07 20:00
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
I would like to use normal mapped monsters that use both close ranged attacks and long ones too, like lancing stones or bladers.
An explosion or replaced death animation ( think the quake 1 and 2 ) and a blood spray could be very nice


Re: Maybe just delayed not dead. [Re: Mondivirtuali] #152628
12/01/07 00:02
12/01/07 00:02
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
Quote:


What you said makes sense. I didn't look at it from your point of view,
but as I am getting on in age I hope I'm not pushing up daisies before
your ver 7 comes out !!!




If you're like 90, i'd worry (but then again, what are you doing programming in your nineties..) Otherwise, we're good , i'm shooting for this Christmass on the revamped Basic edition


Quote:


I will keep a look out for when ever you release Intense X. Take care of your leg alright.





Thanks


Quote:


I would like to use normal mapped monsters that use both close ranged attacks and long ones too





check

Quote:


like lancing stones





check

Quote:


or bladers





check

Quote:


An explosion or replaced death animation





check

Quote:


and a blood spray could be very nice





and check. IntenseX can already do all that. But you'll have to program your own normal mapped shaders. Maybe I'll add a shader library sometime, but it's not on the top of my list.


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
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Re: Maybe just delayed not dead. [Re: LarryLaffer] #152629
03/12/08 21:34
03/12/08 21:34
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
this is A6 right?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Maybe just delayed not dead. [Re: Blink] #210087
06/07/08 21:32
06/07/08 21:32
Joined: Jan 2004
Posts: 72
J
Jikito Offline
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Jikito  Offline
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J

Joined: Jan 2004
Posts: 72
its been a while since i even surfed the gamestudio forums.. but i see an ad for buy intenseX copper.. or preorder.. what i wanted to ask is... is will those who bought the last intensex beta.. will they get a free copper edition?

also will copper only support fps or will you include the rpg stuff as well?

Re: Maybe just delayed not dead. [Re: Jikito] #210814
06/13/08 02:17
06/13/08 02:17
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
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Joined: Apr 2001
Posts: 425
Pittsburgh PA
If you bought the beta, you get the upgrade for free. Copper is designed for fps games, but the later versions will support RPG and others.


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Re: Maybe just delayed not dead. [Re: RAFU] #210909
06/13/08 19:19
06/13/08 19:19
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:
If you bought the beta, you get the upgrade for free. Copper is designed for fps games, but the later versions will support RPG and others.


ditto..

Still, Copper contains a few elements that could be used in non-fps games, like 3rd P. or a free camera, and non-hostile Npcs, but things like Dialogues, Inventory and Scripting are available in higher versions.

Btw, Intense Script is now evolved to a system similar to Starcraft's and War3's Campaign Editor. So instead of typing in commands, you work with a visual trigger system. The panels for it ain't ready yet, so for those few who don't own sc or war3, here's how it will look like:




Also... regarding the progress on Copper. Once the new version of gamestudio will be released (or maybe... even the public beta), we will release copper as well, since copper uses a lot of the beta features. However, there's a slight chance i will be unavailable when the new gamestudio will be released due to health problems (i'm having a surgery..), so if that would be the case, please be a bit more patient.

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Maybe just delayed not dead. [Re: LarryLaffer] #210952
06/14/08 03:53
06/14/08 03:53
Joined: Sep 2001
Posts: 120
Chicago, IL
Marcus729 Offline
Member
Marcus729  Offline
Member

Joined: Sep 2001
Posts: 120
Chicago, IL
Hey Aris,

Hope everything goes well. Take care of yourself first and foremost. We can wait until your back up and around.

Marcus

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