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Re: Maybe just delayed not dead.
[Re: Mondivirtuali]
#152628
12/01/07 00:02
12/01/07 00:02
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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What you said makes sense. I didn't look at it from your point of view, but as I am getting on in age I hope I'm not pushing up daisies before your ver 7 comes out !!!
If you're like 90, i'd worry (but then again, what are you doing programming in your nineties..) Otherwise, we're good , i'm shooting for this Christmass on the revamped Basic edition
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I will keep a look out for when ever you release Intense X. Take care of your leg alright.
Thanks
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I would like to use normal mapped monsters that use both close ranged attacks and long ones too
check
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like lancing stones
check
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or bladers
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An explosion or replaced death animation
check
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and a blood spray could be very nice
and check. IntenseX can already do all that. But you'll have to program your own normal mapped shaders. Maybe I'll add a shader library sometime, but it's not on the top of my list.
Cheers, Aris
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Re: Maybe just delayed not dead.
[Re: LarryLaffer]
#152629
03/12/08 21:34
03/12/08 21:34
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Maybe just delayed not dead.
[Re: RAFU]
#210909
06/13/08 19:19
06/13/08 19:19
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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If you bought the beta, you get the upgrade for free. Copper is designed for fps games, but the later versions will support RPG and others. ditto.. Still, Copper contains a few elements that could be used in non-fps games, like 3rd P. or a free camera, and non-hostile Npcs, but things like Dialogues, Inventory and Scripting are available in higher versions. Btw, Intense Script is now evolved to a system similar to Starcraft's and War3's Campaign Editor. So instead of typing in commands, you work with a visual trigger system. The panels for it ain't ready yet, so for those few who don't own sc or war3, here's how it will look like: Also... regarding the progress on Copper. Once the new version of gamestudio will be released (or maybe... even the public beta), we will release copper as well, since copper uses a lot of the beta features. However, there's a slight chance i will be unavailable when the new gamestudio will be released due to health problems (i'm having a surgery..), so if that would be the case, please be a bit more patient. Cheers, Aris
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