a7titude is a game of skill which ensembles several tricky puzzles which have to be solved to get to the next stage to get more and more points to reach the highscore.
The game has been done for the Conitec 100 lines contest (june 2008) which involves programming limitations like only 100 semicolons as delimiters for lines and only a sourcecode filesize of max. 10 kB. a7titude fulfills these requirements and is still a cool game.
Ensembling the very well received but not used A7 logo design, a7titude is also a hommage to the A7 game engine community.
Filled with rockin' tunes from the very well know electronic artist Binaerpilot from Norway, an easy to understand but hard to master gameplay, you are asked if vou've git the right a7titude. The a7titude to make games, to play games, to have fun or chill with style while listening to a fine selection of electronica music.
Some key features:
Addicting gameplay
Easy to learn but hard to master gameplay: play all stages for global highscore or unlock stages to play single trials
Two stages with 14 puzzles each. The first stage is easy, the second not
Nice to look-at, abstract visuals with an electric flavor
# A$$-kickin' tunes from Binaerpilot perfectly matching the game and its graphics
source code will be freely available: 100 lines and < 10 kB source code size
Uses the A7 game engine (obviously ;P ). Levels, cutscenes and lightning has been done in Cinema4D
When it caught you, you can't escape anymore due to the file limitation I abused "jcl" before, but then I have to save some bytes and a7 was cheaper than jcl, so, oh well.
Re: a7titude - an experimental game with style
[Re: Revo]
#212186 06/20/0819:4006/20/0819:40
HeelX please mix up your contest entry with this showcase (or is it just advertising?). To make it a good game you have to work on it - more than just add an installer - you know this. We all see you are very proud of it - and you can be - but take our critics to make your game better and possibly become an excellent casual game.
mercuryus
Re: a7titude - an experimental game with style
[Re: ]
#212230 06/20/0822:2606/20/0822:26
@Mercuryus: Currently it is my showcase post for this version, I hope you don't get this wrong. I'll work on it in the following weeks and keep you updated. Should I try to keep the following versions being still under 100 kB or should I revert everything to clean code?
Re: a7titude - an experimental game with style
[Re: HeelX]
#212238 06/20/0823:2106/20/0823:21
Now I played the game. The Gameplay is very good and the graphics look nice too. The yellow puzzles are hard, but not impossible to solve What I don't like is the time limit. I would be nice to have at least the option to switch the timer off.
Re: a7titude - an experimental game with style
[Re: oliver2s]
#212286 06/21/0811:3606/21/0811:36
Thanks, that you like it This is the challenge! The faster and the "cleaner" you solve a puzzle, you get more points and you switch faster through the puzzles. I will use some other tracks in the future that are longer I thought, that making the first stage being short and easy is the best way to attentuate the player (it could be frustrating if it is too hard and to lengthy..).
Re: a7titude - an experimental game with style
[Re: HeelX]
#212363 06/21/0820:5806/21/0820:58