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a7titude - an experimental game with style #211810
06/18/08 15:59
06/18/08 15:59
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Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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a7titude - an experimental game with style

Trailer



Description

a7titude is a game of skill which ensembles several tricky puzzles which have to be solved to get to the next stage to get more and more points to reach the highscore.

The game has been done for the Conitec 100 lines contest (june 2008) which involves programming limitations like only 100 semicolons as delimiters for lines and only a sourcecode filesize of max. 10 kB. a7titude fulfills these requirements and is still a cool game.

Ensembling the very well received but not used A7 logo design, a7titude is also a hommage to the A7 game engine community.

Filled with rockin' tunes from the very well know electronic artist Binaerpilot from Norway, an easy to understand but hard to master gameplay, you are asked if vou've git the right a7titude. The a7titude to make games, to play games, to have fun or chill with style while listening to a fine selection of electronica music.

Some key features:

  • Addicting gameplay
  • Easy to learn but hard to master gameplay: play all stages for global highscore or unlock stages to play single trials
  • Two stages with 14 puzzles each. The first stage is easy, the second not smile
  • Nice to look-at, abstract visuals with an electric flavor
  • # A$$-kickin' tunes from Binaerpilot perfectly matching the game and its graphics
  • source code will be freely available: 100 lines and < 10 kB source code size
  • Uses the A7 game engine (obviously ;P ). Levels, cutscenes and lightning has been done in Cinema4D


download the game and/or the source here: a7titude project page

I hope you like it!

Bye bye
- Chris
Last edited by HeelX; 06/30/08 19:00.
47 Comments
Re: a7titude - an experimental game with style [Re: broozar] #212136
06/20/08 15:36
06/20/08 15:36
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
When it caught you, you can't escape anymore laugh due to the file limitation I abused "jcl" before, but then I have to save some bytes and a7 was cheaper than jcl, so, oh well.

Re: a7titude - an experimental game with style [Re: Revo] #212186
06/20/08 19:40
06/20/08 19:40
Joined: May 2007
Posts: 51
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ArtimusBena Offline
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ArtimusBena  Offline
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Yeah, this gameplay is obviously brilliant. Its simplicity is part of that, no doubt. Can't wait to play it.


~I'm pretty sure I'm uncertain.
Re: a7titude - an experimental game with style [Re: ArtimusBena] #212191
06/20/08 20:00
06/20/08 20:00
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
You *can* actually play it wink download the source (+executable) from the AUM site.

Re: a7titude - an experimental game with style [Re: HeelX] #212206
06/20/08 20:53
06/20/08 20:53

M
mercuryus
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mercuryus
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HeelX please mix up your contest entry with this showcase (or is it just advertising?).
To make it a good game you have to work on it - more than just add an installer - you know this.
We all see you are very proud of it - and you can be - but take our critics to make your game better and possibly become an excellent casual game.

mercuryus

Re: a7titude - an experimental game with style [Re: ] #212230
06/20/08 22:26
06/20/08 22:26
Joined: May 2007
Posts: 51
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ArtimusBena Offline
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ArtimusBena  Offline
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I can't find a link to this anywhere on the aum site, sorry...

*oh I see now I have to wait until july 1st; ok*

Last edited by ArtimusBena; 06/20/08 22:31.
Re: a7titude - an experimental game with style [Re: ArtimusBena] #212233
06/20/08 22:47
06/20/08 22:47
Joined: Jul 2001
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
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@ArtimusBena:
http://www.coniserver.net/coni_users/web_users/pirvu/au/demo/zips/a7itude_s2008.zip

@Mercuryus:
Currently it is my showcase post for this version, I hope you don't get this wrong. I'll work on it in the following weeks and keep you updated. Should I try to keep the following versions being still under 100 kB or should I revert everything to clean code?

Re: a7titude - an experimental game with style [Re: HeelX] #212238
06/20/08 23:21
06/20/08 23:21

M
mercuryus
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mercuryus
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Quote:
Should I try to keep the following versions being still under 100 kB or should I revert everything to clean code?


Christian!? - who cares clean code or 100k?
Finish it to a performing game and sell it....

Re: a7titude - an experimental game with style [Re: ] #212267
06/21/08 09:02
06/21/08 09:02
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
Now I played the game. The Gameplay is very good and the graphics look nice too. The yellow puzzles are hard, but not impossible to solve wink
What I don't like is the time limit. I would be nice to have at least the option to switch the timer off.

Re: a7titude - an experimental game with style [Re: oliver2s] #212286
06/21/08 11:36
06/21/08 11:36
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
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Thanks, that you like it smile This is the challenge! The faster and the "cleaner" you solve a puzzle, you get more points and you switch faster through the puzzles. I will use some other tracks in the future that are longer smile I thought, that making the first stage being short and easy is the best way to attentuate the player (it could be frustrating if it is too hard and to lengthy..).

Re: a7titude - an experimental game with style [Re: HeelX] #212363
06/21/08 20:58
06/21/08 20:58
Joined: May 2007
Posts: 51
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ArtimusBena Offline
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ArtimusBena  Offline
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Joined: May 2007
Posts: 51
Sorry but windows has a nondescript error when I try to play it, and asks if I want to send an error report...


~I'm pretty sure I'm uncertain.
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