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Re: Unity 3D now on Wii [Re: JetpackMonkey] #211783
06/18/08 13:19
06/18/08 13:19
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
can you say something about performance?

Re: Unity 3D now on Wii [Re: Joey] #211784
06/18/08 13:28
06/18/08 13:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: Joey
can you say something about performance?


You can check their demos provided at the website. The scene-management for outdoor looks impressive IMO.


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Re: Unity 3D now on Wii [Re: Machinery_Frank] #211795
06/18/08 14:13
06/18/08 14:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
jetpack, do you use a mac book (like this: http://store.apple.com/1-800-MY-APPLE/We...1wEZqHYp/2.?p=0 )


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Unity 3D now on Wii [Re: ello] #211818
06/18/08 16:22
06/18/08 16:22
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
the link expired... i'll check out the demos.

Re: Unity 3D now on Wii [Re: Joey] #211839
06/18/08 18:26
06/18/08 18:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
damn temp links. however i ment the middle listed mac book from the apple store.

Re: Unity 3D now on Wii [Re: ello] #211855
06/18/08 19:22
06/18/08 19:22
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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A

Joined: Feb 2007
Posts: 353
I have checked out the Unity trial. It´s totally awesome!

Unity is exactly what Gamestudio is supposed to be. Wasn´t there talk about a new WED for A7 which uses the engine in the viewports? Where is it? A7 WED just seems to have some panels rearranged but it still looks and feels like from 1995.

If it really is true that there will be a Windows port at the end of the year then good luck Conitec! crazy They better hurry up and do something impressive in the next few months.

Re: Unity 3D now on Wii [Re: amy] #211868
06/18/08 20:12
06/18/08 20:12
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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ummm... come on. you know the specs of the wii?
it's nothing more than an improved GameCube.
Processors:

* CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[70]
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[71] reportedly† clocked at 243 MHz[70]

* Memory: 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[72]
* 3 MB embedded GPU texture memory and framebuffer.

http://en.wikipedia.org/wiki/Wii#Technical_specifications

so, even if you get a license to develop for the wii, you will by no means be able to port the next-gen look of Unity to that machine. not with 88 MB RAM and a 729MHz CPU. 3 MB texture memory? have fun.

Re: Unity 3D now on Wii [Re: broozar] #211877
06/18/08 21:15
06/18/08 21:15
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Posts: 1,659
San Francisco
>Unity is exactly what Gamestudio is supposed to be.
That's about right.. and there are a lot of new features that I never had even considered or seen in gamestudio, like the layers system.

>ummm... come on. you know the specs of the wii?
>it's nothing more than an improved GameCube.

Although the Wii export part is awesome, everyone knows how hard it is to get a license-- but that's not why I'm switching to it.

Look at the hardcore Danish demo scene nerd viking crew who is developing it. you know these guys don't sleep.



Last edited by JetpackMonkey; 06/18/08 21:41.
Re: Unity 3D now on Wii [Re: JetpackMonkey] #211884
06/18/08 21:27
06/18/08 21:27
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
how will this export work? if you use more than 4 MB of textures, will it give you errors, warnings? how can you develop on e.g. a dual core pc for a 729MHz CPU without getting bad surprises? how does playtesting work - burn on cd every time you make a slight change? gnah...

Re: Unity 3D now on Wii [Re: broozar] #211886
06/18/08 21:32
06/18/08 21:32
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i am not sure but from my understanding those 3mb just are some kind of faster cache but of course you can use more memory for textures. you just have to look at wii games. if you subtract the framebuffer almost nothing is left from those 3mb and the games don't look as if they only used a few kbs for textures.

consoles often work differently. it's possible that they have a lot more memory bandwidth for example and use some kind of streaming technology. otherwise most ps2 games wouldn't be possible either with the limited memory of the ps2.

<edit>
Quote:
24 MB "internal" 1T-SRAM integrated into graphics package
i guess this also is for textures which isn't that bad for the low screen resolutions the wii uses.
</edit>

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