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Re: Unity 3D now on Wii
[Re: amy]
#211966
06/19/08 11:42
06/19/08 11:42
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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how will this export work? if you use more than 4 MB of textures, will it give you errors, warnings? how can you develop on e.g. a dual core pc for a 729MHz CPU without getting bad surprises? how does playtesting work - burn on cd every time you make a slight change? gnah... Unity automatically compresses your level and assets to a high degree if you tell it to build a web player version of your game, it appears to scale stuff as needed to fit. Your textures and sound files, design with them as bmp and wav, and it will automatically turn them into compressed formats on the export! So, I imagine it would compress everything to fit onto a wii and alert you if it weren't possible-- and if you have a proper dev kit, you are connected directly to the console and don't have to burn discs back and forth. I really like the design of Mac OSX Leopard. Instead of spending a lot on Apple hardware, you can just install it on a couple of different PC setups which are guaranteed to work with it, like these guys: Open Mac
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Re: Unity 3D now on Wii
[Re: JetpackMonkey]
#212063
06/20/08 02:06
06/20/08 02:06
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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From the news page: The A7 version sold more copies since its 2007 release than its A6 predecessor in its whole lifetime. The Gamestudio user base is really big and growing fast, the funding is more stable than Unity I think. I think Conitec should turbo up before Unity port to Windows.
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Re: Unity 3D now on Wii
[Re: Frederick_Lim]
#212078
06/20/08 07:28
06/20/08 07:28
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. I realized that also. The market of hobby game devs is growing and many of them find easy access via Gamestudio.
I also saw that the simple FPS creator has very much customers and the much more advanced and powerful C4 engine has less.
The key to earn much money from the huge crowd of casual game developers is to make an easy tool set and good workflow for beginners and a good renderer competing visually with current games. Unity can probably compete well in this area and the upcoming Gamecore could do as well.
So a turbo for GS tools is really needed to stay on top (real-time in-game editor, better shadows, terrain editing and so on).
Models, Textures and Games from Dexsoft
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Re: Unity 3D now on Wii
[Re: Frederick_Lim]
#212117
06/20/08 13:56
06/20/08 13:56
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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>I think Conitec should turbo up before Unity port to Windows.
Honestly I would be surprised / impressed if they could do this in time to beat Unity's windows version. Although the A7 engine is pretty good, they'd have to completely scrap the editors and create a brand new UI which seamlessly integrates with it, with the engine running, and the automatic file conversions and everything.. and Lite-C doesn't come close to the hot-swappable and well-organized and easy to use implementation of javascript in Unity. You can modify code while the engine is running and see the results in real time!! I don't even know if I would bother if they could keep up with Unity, at that point, since they've already made something so rock solid and innovative, and with their geekcore dev team (see pic above).. a lot of people here identify with gamestudio but there is some threshold point where change becomes worthwhile. Gamestudio is a great tool for learning, and I have a lot of fun and great results with it but I predict a big exodus when the windows version comes to market.
Last edited by JetpackMonkey; 06/20/08 15:11.
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