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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: BoH_Havoc]
#207566
05/20/08 19:55
05/20/08 19:55
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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some critiquing: TF2 shader: looks ok, it's getting there. Not a bad job. PPE toon shader: it's a bit bright, and in my opinion needs a few more color change "lines". Object based toon shader: I take it you're going for the naruto shader i sent so far it's looking good, it just needs a few tweaks, and if you can try to make the models look 2d using the shader, you'd have the full effect. Gooch: i've never used this shading, so i'm guessing this is the proper effect. either way it looks good. Full scene with shaders: Wow! very nice, everything looks fantastic. Overall, stuff's looking like it's turning out well, keep it up.
- aka Manslayer101
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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: VeT]
#210334
06/09/08 21:44
06/09/08 21:44
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BoH_Havoc
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Hehe, don't worry. ^^ I continue work on shade-c last week. I had a look at all the code and i think that i'll rewrite most (if not all) of it. Shouldn't take too long as the shaders are already there. Rewriting the whole thing should lead to a small performance boost (that is if everything works out as planned ) and to better usability. I think the whole thing should take about a week or two (i also want to finally finish the volumetric particle shader so i can show you some new stuff ).
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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: BoH_Havoc]
#212929
06/25/08 01:51
06/25/08 01:51
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mpdeveloper_B
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so how is the "naruto" style shader going?
- aka Manslayer101
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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: mpdeveloper_B]
#213041
06/25/08 14:36
06/25/08 14:36
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BoH_Havoc
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I haven't touched the naruto-style shader in a while. I'm still making changes to the "framework" so it's easier to use. Additionally exams are comming up and i also have to write some tests to apply to a new university as a media designer/game designer. So there isn't much time at the moment. However i already have an idea on how to "flatten" the model so it looks more cartoonish. Now the question is if i can fit all the code in a ps 2.0 shader. So all in all, i haven't forgotten about it. It's just that i didn't had much time during the last week and won't have much during next week. Holydays are just 3 weeks away though, so i will finally have the time to do all the stuff i wanted to do a long time ago While i'm at it: I got quite a load of e-mails over the last weeks in which i'm asked to implement new stuff, do new shaders or just got feedback. I just want to say thanks for all the mails you guys sent me and will try to implement as much as i can in the next release! Keep them' mails coming!
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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: BoH_Havoc]
#213053
06/25/08 16:03
06/25/08 16:03
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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cool, BoH, it would be a plus if you could also get that shader to work with A6, all your other object based ones do. That's the shader i'm looking for in this project . I'd have to say great work on your shaders, i just wish the s_metal.fx supported dynamic lights :P .
- aka Manslayer101
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Re: shade-c : lite-c shader project (HDR,DoF,etc)
[Re: mpdeveloper_B]
#213081
06/25/08 18:46
06/25/08 18:46
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BoH_Havoc
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I think it'll work with A6 once finished as it's not a post processing effect. i just wish the s_metal.fx supported dynamic lights :P . heh yeah The object-shaders included in the current version support only one dynamic light, or only the sun, or nothing But now you mention it i totally forgot about fixing these so they support dynamic lights and the sun. I'll add that to my to-do list so i won't forget it a second time Thanks for pointing it out ^^
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