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making skycube invisible... #212887
06/24/08 21:26
06/24/08 21:26
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
I'm having an issue, and i'm not sure that it's possible, but i'm asking anyway. Is it possible to show a skycube only in the main camera view and not in any other views?


- aka Manslayer101
Re: making skycube invisible... [Re: mpdeveloper_B] #212888
06/24/08 21:35
06/24/08 21:35
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
jup. client_id should do the job. it's "camera" by default.

Re: making skycube invisible... [Re: Joey] #212893
06/24/08 21:47
06/24/08 21:47
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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i'm using A6.6, and it's not multiplayer. i mean that i have two views on the screen (one is a minimap) and i want the skycube to be invisible in the minimap but not in the main view (camera).


- aka Manslayer101
Re: making skycube invisible... [Re: mpdeveloper_B] #212897
06/24/08 22:42
06/24/08 22:42
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
ah. client_id is not only for multiplayer games. i thought you were using a7. in a6, there is no such possibility afaik. in a7, you use it for setting the view that the sky entity is rendered to.

Re: making skycube invisible... [Re: Joey] #212951
06/25/08 04:36
06/25/08 04:36
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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ok, nevermind then, using a radar code instead. Thanks Joey


- aka Manslayer101

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