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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #207566
05/20/08 19:55
05/20/08 19:55
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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some critiquing:

TF2 shader: looks ok, it's getting there. Not a bad job.
PPE toon shader: it's a bit bright, and in my opinion needs a few more color change "lines".
Object based toon shader: I take it you're going for the naruto shader i sent laugh so far it's looking good, it just needs a few tweaks, and if you can try to make the models look 2d using the shader, you'd have the full effect.
Gooch: i've never used this shading, so i'm guessing this is the proper effect. either way it looks good.
Full scene with shaders: Wow! very nice, everything looks fantastic.

Overall, stuff's looking like it's turning out well, keep it up. smile smile


- aka Manslayer101
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: mpdeveloper_B] #210322
06/09/08 20:35
06/09/08 20:35
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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man, dont keep silence, we are worring about you laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: VeT] #210334
06/09/08 21:44
06/09/08 21:44
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Hehe, don't worry. ^^
I continue work on shade-c last week. I had a look at all the code and i think that i'll rewrite most (if not all) of it. Shouldn't take too long as the shaders are already there. Rewriting the whole thing should lead to a small performance boost (that is if everything works out as planned wink ) and to better usability.

I think the whole thing should take about a week or two (i also want to finally finish the volumetric particle shader so i can show you some new stuff wink ).


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #211315
06/16/08 07:51
06/16/08 07:51
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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also, if you can, please, add refraction shader for glas - effects


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: VeT] #212057
06/19/08 22:45
06/19/08 22:45
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BoH_Havoc Offline OP
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Quote:
also, if you can, please, add refraction shader for glas - effects


I will have a look into it smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #212929
06/25/08 01:51
06/25/08 01:51
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mpdeveloper_B Offline
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so how is the "naruto" style shader going?


- aka Manslayer101
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: mpdeveloper_B] #213041
06/25/08 14:36
06/25/08 14:36
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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I haven't touched the naruto-style shader in a while. I'm still making changes to the "framework" so it's easier to use. Additionally exams are comming up and i also have to write some tests to apply to a new university as a media designer/game designer. So there isn't much time at the moment.

However i already have an idea on how to "flatten" the model so it looks more cartoonish. Now the question is if i can fit all the code in a ps 2.0 shader. laugh
So all in all, i haven't forgotten about it. smile It's just that i didn't had much time during the last week and won't have much during next week. Holydays are just 3 weeks away though, so i will finally have the time to do all the stuff i wanted to do a long time ago smile


While i'm at it: I got quite a load of e-mails over the last weeks in which i'm asked to implement new stuff, do new shaders or just got feedback. I just want to say thanks for all the mails you guys sent me and will try to implement as much as i can in the next release! Keep them' mails coming! wink


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #213053
06/25/08 16:03
06/25/08 16:03
Joined: Feb 2006
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mpdeveloper_B Offline
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cool, BoH, it would be a plus if you could also get that shader to work with A6, all your other object based ones do. That's the shader i'm looking for in this project laugh . I'd have to say great work on your shaders, i just wish the s_metal.fx supported dynamic lights :P .


- aka Manslayer101
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: mpdeveloper_B] #213081
06/25/08 18:46
06/25/08 18:46
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BoH_Havoc Offline OP
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I think it'll work with A6 once finished as it's not a post processing effect.

Quote:
i just wish the s_metal.fx supported dynamic lights :P .


heh yeah laugh The object-shaders included in the current version support only one dynamic light, or only the sun, or nothing laugh
But now you mention it i totally forgot about fixing these so they support dynamic lights and the sun. I'll add that to my to-do list so i won't forget it a second time smile Thanks for pointing it out ^^



Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #213146
06/26/08 01:40
06/26/08 01:40
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mpdeveloper_B Offline
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Cool. Sorry if I sounded a bit demanding laugh it's just that I'd love to add that "naruto" shader to a game we're (MangaPage) working on right now, granted, that may not happen but anyway. laugh


- aka Manslayer101
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