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Re: Jungle [Re: PHeMoX] #216067
07/14/08 23:07
07/14/08 23:07
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
I get an average of 60 fps

specs are

Vista Home Premium
2.66Ghz Quad Core
4 GB DDR 400 RAM
768 MB GeForce 8800 GTX OC Ed

Re: Jungle [Re: Matt_Coles] #225611
09/05/08 10:00
09/05/08 10:00
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thank you and hello again.


New screenshot(island);







Note:I use Slin's Bloom shader for new demo.

Re: Jungle [Re: Emre] #225616
09/05/08 10:38
09/05/08 10:38
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Lokks really amazing 1000 times better than the older version :P
Great Work!


Everything is possible, just Do it!
Re: Jungle [Re: Poison] #225623
09/05/08 12:13
09/05/08 12:13
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thank you Poison.
And Demo is here

Re: Jungle [Re: Emre] #225629
09/05/08 13:02
09/05/08 13:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Very nice smile
How did you do the shore?^^

And some things I want to mention are that those shadows(?) on the terrain are a lot too dark, you should use clipping for the refraction and there seems to be something wrong with your specularity :P Another thing I don´t like is the groundtexture of the sea.

Very nice is the underwater effect and I am curious on how fast this will run with the next gamestudio version :P

But really this is already some great work :P

Re: Jungle [Re: Slin] #225677
09/05/08 18:15
09/05/08 18:15
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thank you Slin.
I take "shore effect code," from "Loopix's water shader"(Mystymood) and i changed it a little.
And i use nvidia ocean shader(for vertex wave animation)
and i use Oliver's refraction code for refraction
and Conitec's floor mirror shader for mirror
and projgrid for sun light;

or;



Yes terrain is dark, i will correct it. Shadow is ugly, because terrain is very large.(65535H&V) I can't correct it. frown
Look,this is Island Demo's shadow map;

and this is Jungle demo's shadow map;
It's cool because it's not large.



I will change groundtexture of the sea. Maybe i use "sand texture" for next demo.
Thanks again and sory for my bad speak english.

Re: Jungle [Re: Emre] #225682
09/05/08 18:40
09/05/08 18:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I especially like that ocean shader in combo with the adapted shoreline smile smile
Good work wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Jungle [Re: frazzle] #225688
09/05/08 19:04
09/05/08 19:04
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I didn't play the demo but on your screenshots, the color mix is realy weird.
The clade of the palms look like they are lit by a yellow light, but the house reflects white light ^^ The Ocean is much too blue and the terrain grass texture much too green. All in all you mixed up too much "strength" colors. Try to adjust them more. Use FarCry/Crysis as reference and look how the colors are adjusted there.

It looks like you put a lot of work in this thing, so keep on working and *thumbs up* so far wink

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Jungle [Re: Dark_samurai] #225698
09/05/08 19:25
09/05/08 19:25
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
her zamanki gibi süpersin.

keep up the good work wink


3333333333
Re: Jungle [Re: Quad] #226172
09/08/08 10:27
09/08/08 10:27
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks for all ideas&nice comments.
And i found new method for shadow. This is ent decal;





Last edited by Emre; 09/12/08 22:17.
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