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Re: Wooohooooo....
[Re: broozar]
#217897
07/25/08 12:21
07/25/08 12:21
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Joined: Jun 2005
Posts: 87 France
MadJack
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 87
France
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Very interestings comments in this thread. Since a couple of days I am wondering about a new 3D tool for my project. I thought to work with Shiva, but my first feeling is ambyvalent and I did not like my first experiment with terrain editor. (sorry Broozar ) So, I have downloaded C4 demo, nice looking features but getting jammed in every demo I have tried is irritating. Then I have downloaded NeoAxis demo. In this demo, graphism is poor but I do like the technical part ! Today, I will try Irrlicht (because I trust Machinery_Frank ) Then comes the price question: Shiva is free to try, yes, but at the end it will cost at least 199 € and much more if you need LOD ! C4 is at a good price today, 200$ with unlimited updates , but this offer will end soon. NeoAxis for 99$, with free upgrades to V 1.0 might be a good bet. Irrlicht ?
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Re: Wooohooooo....
[Re: MadJack]
#217901
07/25/08 12:36
07/25/08 12:36
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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if you can afford c4, a decent modelling tool and know quite some c++, don't need cross platform or in-browser gaming, i guess c4 is the way to go.
shiva is an allround tool, basicly for smaller games, featuring cross platform and inbrowser gaming, neat shaders and decent speed. the language is easier than what you normally get in 3d game packages. but if you don't like the editor, leave it, you won't get happy.
irrlicht is fast, customizable, open source, crossplatform, constantly in decelopment. first choice for cross platform gaming. requires quite some learning and does not come with a usable shadow system out of the box.
gameCore is constantly delaying and nobody knows when it's finally there and how the docs will be.
i cannot comment on torque or ogre-based engines like neoAxis.
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Re: Wooohooooo....
[Re: broozar]
#218065
07/26/08 09:08
07/26/08 09:08
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Joined: Jul 2006
Posts: 17
dib
Newbie
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Newbie
Joined: Jul 2006
Posts: 17
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"and sadly the interface was a no-go for me again. How can you seriously like that?" the shiva UI and lots of windows editors workflow is THE HELL in earth!!! poor documentation and "SHORT" video tutorials that you can´t learn anything with, "withouth code examples" and "french language" fórum??? that's a random rant that may have been true for 1.5, but it definitely isn't for 1.6.x. the new shiva developer zone is truly amazing, several admins (developers) answer your questions in the forum, over 30 video tutorials should give you more than you need (plus many written ones) and the documentation has colored sysntax, explains every function, its variables etc. purchasing a license offers you the possibility to write emails to the devs directly and get help. you have a point with the french forum. the editor is awesome if you ask me, quite intuitive, good looking, comes with customizable design and layout, blabla it's only awkward if you are not used to it, but so is every, and i mean every, 3d application. of course it has a learning curve, did you expect to write your games in one afternoon, including learing the tool, its several modules, a whole scripting language etc? if you don't want to get your hands dirty, go and make love with fpsCreator. bla bla bla...with unity docs and step by step complete FPS game in 3 parts tutorial I can learn very quick how to use the engine and finish my FPS game! with unity docs and step by step complete 3D platform turorial I can learn very quick how to use the engine and finish my 3D platform game! and with shiva? can I do the same? NO with shiva docs and POOR and QUICK video tutorials you can´t finish any simple game!or the developer change this or continue with the ghost fórum. again,just good features is NOT enough.
Last edited by dib; 07/26/08 09:17.
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Re: Wooohooooo....
[Re: Joozey]
#218188
07/27/08 00:08
07/27/08 00:08
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Joined: Jul 2006
Posts: 17
dib
Newbie
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Newbie
Joined: Jul 2006
Posts: 17
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I learned the 3DGS basics necessary workflow with the 3DGS introdutory workshops. = 125.000 happy users! and this with shiva is impossible! = ghost fórum!
regardless of which engine I use and features everyone here knows how important are good documentation and code examples/tutorials.
the truth is: the unity site is the BEST example.
Last edited by dib; 07/27/08 00:21.
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Re: Wooohooooo....
[Re: Toast]
#219072
07/31/08 22:26
07/31/08 22:26
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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Re:Deutsches Forum über Shiva
[Re: broozar]
#224663
08/31/08 17:27
08/31/08 17:27
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Joined: Jun 2002
Posts: 85 Deutschland
Clockmaster
Junior Member
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Junior Member
Joined: Jun 2002
Posts: 85
Deutschland
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Ich habe ein Forum zum Thema Hobby Spiele Entwicklung eröffnet. Dort ist auch ein Bereich für das Shiva3D Entwicklungstool dabei. Also wer Interesse an diese Engine hat, jedoch das Offizielle Forum meiden möchte, kann ja mal einen Blick riskieren. Werde Gerne Hilfestellung geben. Natürlich sind auch Benutzer des 3D Gamestudio Herzlich Willkommen ( Ist ja nicht ein Shiva Only Forum). In English: Hi there, I have made a Forum for German Shiva Users and all the other German Hobby Game Developers. I hope to get many Visitors there. English speaking users are Welcome too, but be warned, the Main language is German! Here the Link: Forum
Last edited by Clockmaster; 08/31/08 19:00.
Do Your Best. Gib dein Bestes.
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