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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Poison] #210372
06/10/08 06:30
06/10/08 06:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
same. Can't wait to see more laugh


3333333333
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #210476
06/10/08 20:45
06/10/08 20:45
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i am really curious how it'll run here smile


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ello] #210573
06/11/08 15:39
06/11/08 15:39
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:
this is not rendered with the plugin, with the plugin it will look better!


If so I will call you a god ^^

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Dark_samurai] #211988
06/19/08 14:40
06/19/08 14:40
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi guys,

I had a hard time last week...well, I am still working on the omni lights. I have to optimize them and for that, I need to calculate the intersection between the camera frustum and a light frustum. After searching for a helping code, a long time, I gave up and wrote it by my own. but, this is only one part of the optimization stuff, there are a few more, I hope I can finish this stuff next week. Maybe someone knows a good site for detecting intersction of a edge and a frustum? wink
However, it goes on, you will see...
And thanks for the nice comments smile

Greetings chris


Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #212059
06/19/08 23:26
06/19/08 23:26
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Maybe you are interested how the working intersection test looks like, here a screen:


the orange line intersects with the plane.
CU

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #212783
06/24/08 04:58
06/24/08 04:58
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Wicht] #212872
06/24/08 19:20
06/24/08 19:20
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi, I have now 50 percent of the shadow optimization behind me, maybe after the next week I can present you the new shadow demo.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #213749
06/30/08 13:07
06/30/08 13:07
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Nice to hear that work goes on!
I'm very curious on the new demo!!!

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #216613
07/17/08 20:58
07/17/08 20:58
Joined: Jul 2006
Posts: 63
Deutschland
T
Tecizo Offline
Junior Member
Tecizo  Offline
Junior Member
T

Joined: Jul 2006
Posts: 63
Deutschland
Is the new demo ready and post at another place or are you still working on it?

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Tecizo] #217524
07/23/08 15:24
07/23/08 15:24
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,
sorry that I didn't reply, I have a lot of things to do: working on a new 2d jump 'n run for the games convention, I have to design a character and make a flash project. And of cource I am still working on the plugin, but with less priority. I added a object control system, so you can move(rotate,scale) the models in the level to the right place and save / load it. It's a little realtime leveleditor. The whole system is created dynamically, so you don't have to add extra line or arrow models in your work folder.


Oh and by the way I am planning an XNA support... this has nothing to do with 3DGS.
Greetings
Chris

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