Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (degenerate_762, Nymphodora), 1,012 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: postprocessing effect chain graphical anomaly [Re: William] #210643
06/11/08 21:26
06/11/08 21:26
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
yeah, i guess some newer version should be use instead of d3dx9_30


3333333333
Re: postprocessing effect chain graphical anomaly [Re: Quad] #210669
06/12/08 07:35
06/12/08 07:35
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
The reason for d3dx9_30 was that this DLL is available on a majority of systems.

Of course I don't know if the bug or whatever it is was fixed in any DirectX version. As it seems, it only appears on very few systems that only have XP in common. The only thing I know is that it's not a Gamestudio bug and that I can not reproduce or test it. Therefore, using a different DX version is the only thing I can do at the moment. If someone who has this bug volunteers, I can send him a special engine with the latest DirectX version for testing.

Re: postprocessing effect chain graphical anomaly [Re: jcl] #210672
06/12/08 08:17
06/12/08 08:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I could give it a try. The problem is very heavy on my system and I have got a cuple of easy and fast to use postprocessing shaders. My eMail adress if needed can be found in my profile.

Re: postprocessing effect chain graphical anomaly [Re: Slin] #210684
06/12/08 09:32
06/12/08 09:32
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Thanks. I'll send you the new version by Monday.

Re: postprocessing effect chain graphical anomaly [Re: jcl] #212000
06/19/08 15:39
06/19/08 15:39
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Some good news: After spending about $1500 for new test systems we finally found a system where the problem could be reproduced.

We believe that it's a bug in the nVidia Win2K drivers. It does not happen with any other nVidia drivers, such as the Vista drivers, even on the same system. The Win2K drivers are used for XP.

Hopefully with this new information we can find either a workaround or a way to get it fixed by nVidia.



Re: postprocessing effect chain graphical anomaly [Re: jcl] #212008
06/19/08 16:37
06/19/08 16:37
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
smile Good news really.

Re: postprocessing effect chain graphical anomaly [Re: jcl] #212038
06/19/08 20:35
06/19/08 20:35
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Great to hear this! I hope things go smooth in finding a solution. And thank you for purchasing new equipment to reproduce this; I really appreciate your efforts. smile


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: postprocessing effect chain graphical anomaly [Re: William] #214052
07/02/08 09:30
07/02/08 09:30
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Update: The problem looks like a command buffer overflow in the driver, caused by certain shader commands. That's why it only happened with certain postprocessing shaders.

I think we can implement a workaround so that it does not happen anymore even with the current nVidia Win32K drivers. Unfortunately this is too late for the upcoming update that I don't want to delay further. But it will be addressed after that.




Re: postprocessing effect chain graphical anomaly [Re: jcl] #214178
07/02/08 23:55
07/02/08 23:55
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thanks for the update JCL, it's good to hear there might be a solution. Looking forward to test as soon as possible. smile


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Page 5 of 5 1 2 3 4 5

Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1