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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: mpdeveloper_B] #213253
06/26/08 15:35
06/26/08 15:35
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Hehe, no problem smile After all it does say "- add more shaders (let me know what you want)" in the manual. I'm more than happy about all the suggestions and feedback you guys give me. It kinda shows me that there are some users here that do like shade-c and are interisted in new versions smile

So keep the demands coming laugh


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #213258
06/26/08 16:02
06/26/08 16:02
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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well think about it, it's more or less the biggest shader project, and considering that games need shaders to survive in the next-gen market, it'll definately be popular. One last request for the naruto shader, could you add support for dynamic lights? By the way thanks, continue your great work laugh


- aka Manslayer101
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: mpdeveloper_B] #213403
06/27/08 15:11
06/27/08 15:11
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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The shader currently reacts to one dynamic light and is lit by 5 additional dynamic lights in a 2nd pass. I think that should be sufficent for the moment smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #213408
06/27/08 15:40
06/27/08 15:40
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Posts: 2,185
actually that's great laugh


- aka Manslayer101
car-/metal- & toonshader [Re: mpdeveloper_B] #213441
06/27/08 22:33
06/27/08 22:33
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Played around a bit with toonshading.
But first for something completely non toon shading i build along the way:

no shader


carpaint-/metalshader



Now for the toon stuff
I had a look at the naruto game again and tried to come as close to it as possible. I think this could be it:



And the same thing with rim lighting for those mechas out there smile



(I DID NOT CREATE THOSE MODELS! They were taken from 3dxtras and turbosquid)

So what do you think mpdeveloper_B, is this it? I guess with the right art you could create the same style as shown in the naruto game smile

[edit] hmmm...i just thought of adding some kind of normalmapping to the toonshader to get a little extra detail without loosing the toon look...let's see how this turns out... laugh


Shade-C EVO Lite-C Shader Framework
Re: car-/metal- & toonshader [Re: BoH_Havoc] #213444
06/27/08 23:27
06/27/08 23:27
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Wow! It looks great, just a couple of questions:

- does it use a toon map like most toon shaders do, so the shine could be modified?
- what shader model does it support?
- how is the framerate in fullscreen?
- is it possible to modify how thick the outline is?

Overall you've just about got it. As a matter of fact, the mech shader is so good i'd think about a patch for PreVa laugh

if you make the normal-mapping i'd make it optional, a second version if you will. It looks like you got the 2d pass perfect though, it definitely has potential laugh . Both the shaders look great, there's just 1 issue. The black shadow around some parts is one, but if it uses a toon map this could be changed.

Overall they look great, and look better than most toon shaders, i just think that if you could do that one thing, it'd be perfect.


- aka Manslayer101
Re: car-/metal- & toonshader [Re: mpdeveloper_B] #213469
06/28/08 09:12
06/28/08 09:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
carpain/metal looks good.

it looks a little like tf2(i guess becaus of the shape of the model).

and btw, how is tf2 shader going?


3333333333
Re: car-/metal- & toonshader [Re: Quad] #213470
06/28/08 09:17
06/28/08 09:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
The shader on the car looks awsome, what does it look like on a model with less polygons?
The toonshaders are nice as well but I am not too much a fan of that cartoon look :P But anyways if the artwork fits every style can look good wink

Re: car-/metal- & toonshader [Re: Slin] #213478
06/28/08 09:40
06/28/08 09:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The rim-lighting looks very good (similar like AO lighting). If you combine the rim-lighting with good textures then it can create great visuals.

The cartoon shader is perfect and could fit well to some nice kids games.

The car looks like it has serious rendering problems in some areas.



Models, Textures and Games from Dexsoft
Re: car-/metal- & toonshader [Re: Machinery_Frank] #215204
07/09/08 20:13
07/09/08 20:13
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
how are things with shade-c going? you haven't posted an update in a while...


- aka Manslayer101
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