Hi Oxy,
Thank you for your response as it is well thought out and seems to be coming from someone more knowledgeable than their "newbie" forum label would suggest

I agree that RTS coding can be understood, it is just that I have found that most of the information about how to do it well seems to be hard to come by.
I have made good progress making 3D models, animations, textures etc. involved with the game I have been planning. I have even managed to go through the process of trademarking the game name and it was approved and is now registered. What I was hoping to avoid was having to learn how to program the entire game myself. However the person in charge of that (my cousin

) is more often playing games lately than working on them. It seems what the game programmer Andre LaMothe said "if you want it done right (or done at all), do it yourself" is almost all too painfully true.
So now I have been reading quite a bit on C++ and Lite-C but I must admit that programming is proving to be the most difficult area for me to grasp. I have read C++ Primer Plus, Object Oriented Programming in C++ and several newer game programming titles off of Amazon over the past year. While I can understand the individual parts of what is being described (a function, variable, pointers etc.) I have a very hard time understanding how to weave them all together to implement any of the ideas I have for my game. Do you know of any good sources of information that illustrate the points you make in your post or that you consider relevant to RTS programming Oxy?
I have found that being able to review existing code or scripts that implement the features I want to include in a game is a huge help and time saver. I hear what you are saying about Wasteland being coded in C-Script not Lite-C but it is kind of the best example I have found to go on at this point. Wasteland RTS has in fact been removed from where it used to be offered as a free download. I did manage to find one source of modified scripts on this forum that Damocles might have overlooked when removing all the rest of what he used to offer.
As always, those with something to share in these areas please do as it is appreciated.