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Project WIP #216759
07/18/08 17:04
07/18/08 17:04
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Hey,

I want to show you my very WIP project smile Normally it's not good to show WIP projects but I'm a bit board because i didn't find a solution to a problem in my code ^^

So here is... tada..my secret editor i'm working on.. no infos from my side because everything is wip (maybe 5%? wink ) and is about to be changed in future.
At first screenshots:










Does somebody know anyone who has experience in this topic? I need help especially in shaders and in WMP loading/saving.
greetings


Last edited by TechMuc; 07/18/08 17:08.
Re: Project WIP [Re: TechMuc] #216769
07/18/08 18:57
07/18/08 18:57

F
Fear411
Unregistered
Fear411
Unregistered
F



hey. this looks fantastic.
Hopefully you will finish it. Ingame Editors are needed here.

Re: Project WIP [Re: ] #216770
07/18/08 19:02
07/18/08 19:02
Joined: Oct 2006
Posts: 873
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Shadow969 Offline
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Shadow969  Offline
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Posts: 873
wow, that looks neat laugh you can check out my visual level editor for some ideas, it's in AU demos and open-sourced smile

Re: Project WIP [Re: Shadow969] #216786
07/18/08 20:12
07/18/08 20:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
cool.


3333333333
Re: Project WIP [Re: Quad] #216860
07/19/08 09:19
07/19/08 09:19
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Germany
Fantastic!!
We need this...!!!!!!


Everything is possible, just Do it!
Re: Project WIP [Re: Poison] #216872
07/19/08 12:33
07/19/08 12:33
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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added some features..
btw: The editor is written completely in c++ with the help of the engine sdk.






Last edited by TechMuc; 07/19/08 12:34.
Re: Project WIP [Re: TechMuc] #216885
07/19/08 13:56
07/19/08 13:56
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Posts: 655
to your left
This looks very promising already! smile


Shade-C EVO Lite-C Shader Framework
Re: Project WIP [Re: BoH_Havoc] #216894
07/19/08 15:45
07/19/08 15:45
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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If this is only 5% of what your planning to do, then I'm very curious to see the full 100% smile smile
Looks great wink wink

Cheers

Frazzle


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Re: Project WIP [Re: frazzle] #216985
07/20/08 15:49
07/20/08 15:49
Joined: Mar 2005
Posts: 564
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TSG_Torsten Offline

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Great, especially because you say it is just WIP, it looks to me like a program which is already near to finish wink
What I really like is the search function for entitys and the different filters, cool and also very handy smile

Will there also be an ability to edit terrains and texture them?

Regards
TSGames

Re: Project WIP [Re: TSG_Torsten] #217263
07/22/08 11:41
07/22/08 11:41
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Again added some features..

1) Realtime changing of shaders



==>




==>



The worst thing which can happen is a small error. You can edit the programming fault and work on without a crap crash


2) Set Properties for Entities BEFORE creating them (save model-file-based). E.g. you switch transparent on for a tree model, every created tree model will be transparent. Can save a bunch of time,


3) Create and remove materials



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