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Re: Project WIP [Re: TechMuc] #217271
07/22/08 12:12
07/22/08 12:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
cool, nice features you added there.

and you are not just talking(like some people do) you are showing it too wink cant wait this tool's release/beta/alpha etc.


3333333333
Re: Project WIP [Re: Quad] #217275
07/22/08 12:43
07/22/08 12:43
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
I´m very curious, about that thing... smile
Can´t wait too, to play around with it... laugh


Everything is possible, just Do it!
Re: Project WIP [Re: Poison] #217301
07/22/08 15:28
07/22/08 15:28
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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TechMuc  Offline OP
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T

Joined: Jul 2008
Posts: 894
Finally added some kind of terrain deforming



Re: Project WIP [Re: TechMuc] #217311
07/22/08 16:12
07/22/08 16:12
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
man..that's great tool you're working on. just keep posting the new features you add.

and i have to repeat torsten's question: are you planning to add realtime terrain texturing? i see that you're implementing terrain deforming but texturing would be extremely great feature.

keep up the great work and post your new features here...



Ubi bene, ibi Patria.
Re: Project WIP [Re: croman] #217313
07/22/08 16:15
07/22/08 16:15
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Looks very promising. Can't for the tutorial. But I have one question. Do you have to write the complete editor with all functions in C++ or do write the most stuff with C-Lite?

Re: Project WIP [Re: oliver2s] #217330
07/22/08 18:09
07/22/08 18:09
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
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Wicht  Offline
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Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Can you use any kind of lightmapping in your editor? Is this feature planned? If not... sorry... the editor would be useless.

Re: Project WIP [Re: Wicht] #217332
07/22/08 18:23
07/22/08 18:23
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Originally Posted By: Wicht
If not... sorry... the editor would be useless.

Why would it be useless? I don´t know how it is with this project and there probably aren´t too many thinking the same but I myself do most stuff for they way and not for the result. I want to learn something when playing around with different open source libraries or some special things like head tracking, anaglyphs or just basic shaders. Even is the result is bad I would never call those things useless. Maybe for you but it is not for me.

About this project, it looks very nice so far and you seem to make some very fast progress. It is btw quite easy to get some basic static shadows working... The integrated shader editor looks like awsome stuff :P
Just go on and have fun with what you are doing smile

Re: Project WIP [Re: Slin] #217337
07/22/08 18:43
07/22/08 18:43
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
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Wicht  Offline
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W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@Slin:
Dont get me wrong. I like the editor. But it makes no sense to create a wysiwyg-editor with no lightmapping.
A complete level only with dynamic shadows? Dream on.

Re: Project WIP [Re: Wicht] #217342
07/22/08 18:57
07/22/08 18:57
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
unless you had dynamic shadow mapping which is very much coming close to a possibility for 3dgs users.

Re: Project WIP [Re: lostclimate] #217381
07/22/08 21:16
07/22/08 21:16
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
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TechMuc  Offline OP
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T

Joined: Jul 2008
Posts: 894
I plan to implement terrain shadows (models/sprites casting shadow on terrain - maybe also self shadowing).

What do you mean with lightmapping? Of course I'll support creating lights. I'll "fake" them in the editor with dynamic lights, and when the compiling starts replace them with static lights. But create dynamic lights on the fly without a "rendering lightmaps" compiler seems to be really impossible to me. Or do you have a good idea how to realize that?

yes terrain painting is planed.


And again: Everybody is free to help me with the development of the editor.The only requirement is a good knowledge in C-Lite / C++.

@Oliver: you can contact me via: 392692244 (icq)

Last edited by TechMuc; 07/22/08 21:17.
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