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Re: Game Environment 2: Medieval village for free [Re: Quad] #217752
07/24/08 17:31
07/24/08 17:31
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Germany
Great.. thank you for the information, Quadraxas :-) I didn't know that before. This is a great help for me.

teşekkür!
Rincewind


Born for runes
Re: Game Environment 2: Medieval village for free [Re: rincewind] #217754
07/24/08 18:07
07/24/08 18:07
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Posts: 1,007
damaged at line on is cos your useing a6 to try and open the level which was made with a7 i`m guessing, i have had that issue befroe.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Game Environment 2: Medieval village for free [Re: rincewind] #217758
07/24/08 18:26
07/24/08 18:26
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Ä°stanbul, Turkey
Originally Posted By: rincewind

tesekkür!
Rincewind


laugh thank you too, for the village.

Last edited by Quadraxas; 07/24/08 18:26.

3333333333
Re: Game Environment 2: Medieval village for free [Re: Quad] #217762
07/24/08 18:33
07/24/08 18:33
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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most of the models don`t seem to have any textures?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Game Environment 2: Medieval village for free [Re: jigalypuff] #217763
07/24/08 18:41
07/24/08 18:41
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Germany
?? What do you think, where the textures on the models in the screenshots above come from?
Can you send me screenshot? This I've gotta see :-).. Is it in MED, where you see the models without textures?

You're welcome Quadraxas


Born for runes
Re: Game Environment 2: Medieval village for free [Re: rincewind] #217767
07/24/08 18:56
07/24/08 18:56
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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in med the models have no textures nor when i run the level.




Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Game Environment 2: Medieval village for free [Re: rincewind] #217770
07/24/08 18:59
07/24/08 18:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
Rincewind: You are such a nice person like always smile

Wish you the best!


Models, Textures and Games from Dexsoft
Re: Game Environment 2: Medieval village for free [Re: jigalypuff] #217771
07/24/08 19:00
07/24/08 19:00
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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never mind i rebuilt the level and the textures are now there smile fps is slow as heck though frown


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Game Environment 2: Medieval village for free [Re: jigalypuff] #217774
07/24/08 19:06
07/24/08 19:06
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline OP
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rincewind  Offline OP
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Germany
Thank you Frank... always adore your models.. so this means something to me.

Dear jigalypuff..
geeze.. I have never seen something like that.. really strange.. I am glad you could rebuild it and it is working now. Sorry 'bout the framerate.. I always seem to cause this problem.. things run great on my machine (which is in fact a standard Acer machine.. nothing special..) and other users seem to have this framerate problem.


Born for runes
Re: Game Environment 2: Medieval village for free [Re: jigalypuff] #217792
07/24/08 20:42
07/24/08 20:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Originally Posted By: jigalypuff
never mind i rebuilt the level and the textures are now there smile fps is slow as heck though frown


As far as I see, it is just a huge collection of models combined to see them in a fitting environment. Not meant to be an optimized level.

To optimize the fps you can do several things:
- First: switch off the stencil shadows.
- Second: look in MED whether the models already got mipmaps - if not, this is just a click away.
- Then, you could save almost all of them as mdl5 - that could save at least memory.
- Another step is, add '_0' at the end of the name of all models (f.i. man_0.mdl) except the houses and maybe the trees to get LOD working, then play around with the first LOD value, to see which results you get.
http://www.conitec.net/beta/ad3d_lodfactor.htm

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