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Re: Gamestudio 7.10.1 public beta [Re: jcl] #218457
07/28/08 18:50
07/28/08 18:50
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
I have a question. Are these beta updates which aren't 'public' released to all paying customers when they are being worked on? (just curious since I am thinking about purchasing the commercial version myself)


EDIT: Sry if this is way too off-topic.. which it is.


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Re: Gamestudio 7.10.1 public beta [Re: ortucis] #218463
07/28/08 19:23
07/28/08 19:23
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Well - yes and no I guess. Initially you had to apply for being a beta tester in order to get access to the non-official betas. Nowadays it seems that you just have to own the Professional Edition for that which comes with the beta forum access (and that would be silly without access to the betas too although you should let someone confirm this to be sure)...

Enjoy your meal
Toast

Re: Gamestudio 7.10.1 public beta [Re: Toast] #218541
07/29/08 07:37
07/29/08 07:37
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Public betas and official updates are available to anyone, non-public betas only to beta testers. The conditions for becoming beta tester are listed at the beginning of the beta page.

Re: Gamestudio 7.10.1 public beta [Re: jcl] #218573
07/29/08 09:41
07/29/08 09:41
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Ah ok, it's written on the beta page itself, my bad. Thanks for the replies.


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Re: Gamestudio 7.10.1 public beta [Re: ortucis] #218645
07/29/08 17:37
07/29/08 17:37
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Quote:
You're right, I promised that. I'll put the shader viewer together as an executable and upload it today or tomorrow to the AU demo section.


Hey thanks, I like it!
It looks like there is a file missing: stones.mdl. The error comes when I want to use the paralax mapping.

Dark_Samuria


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Re: Gamestudio 7.10.1 public beta [Re: Dark_samurai] #218733
07/30/08 08:53
07/30/08 08:53
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I've uploaded a new version with stones.mdl included. You can also copy it from the shadertest folder of your trial version if you still have it.

Re: Gamestudio 7.10.1 public beta [Re: jcl] #218850
07/31/08 01:57
07/31/08 01:57
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Hi JCL,

Is there any specific information available regarding the second UV set? Please excuse my lack of understanding here.

Is there anyway to import a uv as the second uv set from an external file (or does it have to be created from within MED)? Is there anyway to import an fbx file could which contains both primary and secondary uv sets into MED?

If a model has a second UV set, it is automatically treated as if its second skin were a lightmap. So where should the lightmap image file exist in the MD7 then?

Thanks.

Re: Gamestudio 7.10.1 public beta [Re: DavidLancaster] #218889
07/31/08 09:00
07/31/08 09:00
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
You can not yet import a second UV set. You can only generate a second UV mapping in MED, and assign a skin to it that is then treated as a lightmap. Generating mappings is described in the manual.

Importing a second UV set from FBX will be implemented in the next or one of the next updates.

Re: Gamestudio 7.10.1 public beta [Re: jcl] #218898
07/31/08 09:47
07/31/08 09:47
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
my blender level exporter supports models with two uv-sets already. you can export whole light mapped levels now for the 7.10 engine.

Re: Gamestudio 7.10.1 public beta [Re: ventilator] #218907
07/31/08 10:04
07/31/08 10:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Ventilator: Can we add your scripts to the "goodies" folder? They are great contributions.

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