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Re: export complete levels from blender
[Re: ventilator]
#210347
06/09/08 23:32
06/09/08 23:32
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Joined: Jul 2005
Posts: 1,002 Trier, Deutschland
Nowherebrain
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
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I have show hidden files on...so I possibly thinking myself in circles...sorry, I still don't have a .blend folder. I do have a plugin folder though so no issues....besides I have wasted enough thread space with my .blend file
Last edited by Nowherebrain; 06/09/08 23:35.
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Re: export complete levels from blender
[Re: Nowherebrain]
#210401
06/10/08 11:44
06/10/08 11:44
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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you could uninstall blender and download blender as zip and just extract that zip. that's what i always do. i never have installed blender. or you could ask jetpackmonkey. she had the same problem if i understood this correctly and she was able to choose the location of the .blender directory with the installer or so. do you use xp or vista? maybe you need to be administrator with vista? I have wasted enough thread space i have no problem with that! that's what forums are for. <edit> i came across this: http://blenderartists.org/forum/showthread.php?p=1136878#post1136878</edit>
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Re: export complete levels from blender
[Re: ventilator]
#210494
06/11/08 00:01
06/11/08 00:01
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Joined: Jul 2005
Posts: 1,002 Trier, Deutschland
Nowherebrain
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
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yep..that's it, I change the file path on my most used programs to not be in "program files"....,but by setting my own plugins folder it is essentially the same...thanks though at least I know I am not crazy or have some strange virus. also check out the texture splatting video from the apricot build... texture slatting in blender RT. or save target/save target as..with RMB
Last edited by Nowherebrain; 06/11/08 00:03.
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Re: export complete levels from blender
[Re: Nowherebrain]
#218763
07/30/08 13:08
07/30/08 13:08
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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no, i didn't do any further work yet but it has proven to be very useful already for my projects. actually it does all i personally need at the moment. what do you think would be most important to add? by the way, in case you get problems because of spaces in your map compiler and engine paths you should change those lines (add the ' " '):
os.spawnl(os.P_WAIT, mapcompiler, '"'+mapcompiler+'"', name + ".$$m", "-pal", "palette.pcx", "-dialog")
os.spawnl(os.P_NOWAIT, engine, '"'+engine+'"', name + ".wmb")
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