Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (ozgur, EternallyCurious, howardR, 1 invisible), 623 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 4 of 19 1 2 3 4 5 6 18 19
Re: export complete levels from blender [Re: Nowherebrain] #210342
06/09/08 23:13
06/09/08 23:13
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
what is located in a rar file? do you mean the python25.zip file which comes with blender? it just contains some of the most common python modules but they aren't blender related. blender bundles them so that you don't need a full python installation for running most blender scripts.

maybe your .blender folder is hidden? have you set the explorer to show hidden files? did you do search your complete hard disk?

Re: export complete levels from blender [Re: ventilator] #210347
06/09/08 23:32
06/09/08 23:32
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I have show hidden files on...so I possibly thinking myself in circles...sorry, I still don't have a .blend folder. I do have a plugin folder though so no issues....besides I have wasted enough thread space with my .blend file

Last edited by Nowherebrain; 06/09/08 23:35.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #210401
06/10/08 11:44
06/10/08 11:44
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
you could uninstall blender and download blender as zip and just extract that zip. that's what i always do. i never have installed blender.

or you could ask jetpackmonkey. she had the same problem if i understood this correctly and she was able to choose the location of the .blender directory with the installer or so.

do you use xp or vista? maybe you need to be administrator with vista?

Quote:
I have wasted enough thread space
i have no problem with that! that's what forums are for. smile

<edit>
i came across this:
http://blenderartists.org/forum/showthread.php?p=1136878#post1136878
</edit>

Re: export complete levels from blender [Re: ventilator] #210494
06/11/08 00:01
06/11/08 00:01
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
yep..that's it, I change the file path on my most used programs to not be in "program files"....,but by setting my own plugins folder it is essentially the same...thanks though at least I know I am not crazy or have some strange virus.

also check out the texture splatting video from the apricot build... texture slatting in blender RT.

or save target/save target as..with RMB

Last edited by Nowherebrain; 06/11/08 00:03.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #218760
07/30/08 12:18
07/30/08 12:18
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Making any new progress? just curious.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #218763
07/30/08 13:08
07/30/08 13:08
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
no, i didn't do any further work yet but it has proven to be very useful already for my projects. actually it does all i personally need at the moment. what do you think would be most important to add?

by the way, in case you get problems because of spaces in your map compiler and engine paths you should change those lines (add the ' " '):

Code:
    os.spawnl(os.P_WAIT, mapcompiler, '"'+mapcompiler+'"', name + ".$$m", "-pal", "palette.pcx", "-dialog")
    os.spawnl(os.P_NOWAIT, engine, '"'+engine+'"', name + ".wmb")


Re: export complete levels from blender [Re: ventilator] #219372
08/02/08 12:24
08/02/08 12:24
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
The basic action assignment would be nice, and obviously flags etc....but yes it does work well for laying out the level.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #219375
08/02/08 12:35
08/02/08 12:35
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
what do you mean? you can already assign skills, flags, action and material with blender's custom property system (custom properties can be set in the button panel for blender's game engine). if you look into the customproperties() function of export_gs_map.py you will see what properties are supported currently. i should document this a bit better i guess. :p

Re: export complete levels from blender [Re: ventilator] #219754
08/04/08 12:31
08/04/08 12:31
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I never looked actually, and I did not know there was documentation....silly me..


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #219765
08/04/08 13:37
08/04/08 13:37
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
no, there isn't really any documentation. just this thread where i mentioned what features are supported and i thought if someone doesn't figure out how to use the exporter he would ask here. smile

Page 4 of 19 1 2 3 4 5 6 18 19

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1