Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 827 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 4 1 2 3 4
Daz3D, TrueSpace or Wings3D ? #219954
08/05/08 19:28
08/05/08 19:28
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
Daz3D v2, TrueSpace 7 (yes '7') and Wings3D are all free.
I have played with Wings3D and it seems quite easy to use, I like it. I used TrueSpace 3 about 5 years ago but found it odd (and they keep emailing me to this day). Daz3D, I know nothing about but it does have some link with Carrara which I also played with a few years ago and found easy to use.
I have used Blender and can't make too much progress. It's probably me as everyone else says it's great ..... arh well
I haven't downloaded The first two yet, only Wings3D.

Which one should I learn for games modelling ?

Thanks

Re: Daz3D, TrueSpace or Wings3D ? [Re: dracula] #219957
08/05/08 19:46
08/05/08 19:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I havent used any of them but from what i've heard around different game design forums, wings might be your best bet...


personally I say you should just keep trying with blender :P

Re: Daz3D, TrueSpace or Wings3D ? [Re: lostclimate] #219960
08/05/08 20:41
08/05/08 20:41
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
In case you follow lostclimate's advice, we could start a thread for collecting our newest discoveries of the interface! wink

I started to write a text file with the most important functions. This helped me a lot!

Quote:
start blender

to split window in two:
click upper edge of scene view lmb with alt hold click 'Split Area'

to choose uv-map for that view:
place mouse pointer in right area hold shift and press F10

to add an image:
click button 'Image' in the lower bar of the area, choose settings f.i. 1024x1024

to load model from MED:
(export as fbx, import into milkshape(middle part of format list), export as obj(middlepart of format list),importing in blender (next to last format in list))
(after exporting a frame as 3ds in MED)

to look around the model:
click view in the lower bar of the area, select 'local view', then press the Num button of the Num keys to activate the num buttons, use them to circle around the model

to select a model to uv-map:
select 'Edit Mode' in lower tool bar, click 'Select' choose 'Select/Deselect All',

to uv-map a model:
with mouse pointer in the scene area click 'u', choose uv-map

to cut the model's skin (make seams):
click edge button in lower bar, click b while mouse pointer in view, right-click at an edge, hold shift and right-click the next edge and so on, click ctrl+e, choose mark seam, select all(means click 'Select' 'Select/Deselect All' two times), uv-map again

to bake a shadow on the image of the map:
click 'Render' on the upper main bar, choose 'Bake Render Meshes', choose 'Ambient Occlusion'

You need Mesh Tools, Modifiers, Multires, Subdivide, Catmull-Clark

Or

Open world panel which is needed to work with approximate Ambient Occlusion

F8 opens World Panel

F9 opens Multires Modifiers etc.

Values that give a good result with pokedino(low res animal):

Correction:0.9 Error: 0.25 Use Falloff Strength: 9.08
Add, Plain, Energy: 1 (Both instead of Add adds the light; good for environment lighting, but you should subdivide befor to get rid of the edges)

after uv-mapping it, switch in object mode; to see the uv-map you need to choose edit mode again


There is a 'view selected' under 'view' to move the camera around the wished position

How to paint on model and on texture image:

near image button choose/open image, if different image: Image -> Reload

Enable drawing on texture:
Image -> check Texture Painting

Enable drawing on model:
Change Object Mode to Texture Paint
Change Draw Type (field at the right of Object Mode etc.) depending your needs: Solid f.i. is better for seeing the shape of the model's surface

move image with alt hold(lower button of stylus of tablet) and left mouse button

move 3d view with alt hold and left mouse button

zoom with mouse wheel

choose colour, if it is already available in texture, with right mouse buttion, draw it with left mouse button

paint on model with small brush to mark certain places on the texture, drawing isn't too reliable in case you don't want a certain unreliable style

best brush to draw on a 1024x1024 Texture:
RGB 173 86 27, opacity:0.13, Size 5, Falloff 0.29, Spacing 10.
enable pressure for tablet of opacity only


Re: Daz3D, TrueSpace or Wings3D ? [Re: lostclimate] #219961
08/05/08 20:45
08/05/08 20:45
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I am not really great at 3d, but
I have been using Wings3d for a while, and
it is amazing. People say that the workflow
is quicker than most (some people prefer certain
modeling over the expensive modeling because they
can do everything quick).

Blender can do a lot more, though, so maybe start out
with Wings (much easier to use), and then switch to Blender.
Blender has radiosity baking, polygon reduction, a tree generator
(seperate), FBX level export, and more.

Truespace I don't know much about, but Blender is constantly
imporoving without a charge (so in the long run, Blender
might be a better bet).

I am not a professional, but hopefully what I said could help.

-Jim

Re: Daz3D, TrueSpace or Wings3D ? [Re: jimc74] #220065
08/05/08 23:00
08/05/08 23:00
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
I do not think you can use any daz products for commercial usage if you plan on going commercial. I know Daz sends email about their pre made models as I am terrible at human characters and wanted to inquire for purchase and usage in a commercial game.

Unless you are talking about a different daz?

Last edited by Kasey_Dee; 08/05/08 23:03. Reason: because I can not talk right todya
Re: Daz3D, TrueSpace or Wings3D ? [Re: dracula] #220082
08/06/08 00:32
08/06/08 00:32
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
Junior Member

Joined: Apr 2008
Posts: 91
Canada
My understanding of Daz is that it's more of a pose and render tool. Models are created using Carrara, Hexagon, or Bryce. I tried Carrara and Bryce and wasn't comfortable with them. I still have Hexagon.

Wings3D seems pretty straight forward although I haven't spent too much time with it.


DC9
Re: Daz3D, TrueSpace or Wings3D ? [Re: DC9] #220118
08/06/08 00:49
08/06/08 00:49
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Lets see, if I had to choose between Daz 3d, Truespace or Wings, ...I would choose Blender!

Re: Daz3D, TrueSpace or Wings3D ? [Re: NITRO777] #220155
08/06/08 06:48
08/06/08 06:48
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
Thanks for the input. I shall start with Wings3D and see if we can use Blender alongside it later.

There are two types of people in the world:
those that love Blender and those that hate it. (I am assuming everyone in the world has used Blender)

Cheers


Re: Daz3D, TrueSpace or Wings3D ? [Re: dracula] #220163
08/06/08 07:49
08/06/08 07:49
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Wings 3D is a pure modeler. You can model with it, you can texture with it.

Daz 3D is more or less a 3D showroom with some limited animation posibilities. You can pose your scene.

trueSpace is a fully functional 3D Render and animation software. You can model, texturize, rig, animate and render your stuff. All the involved steps.

Not really a choice between a pure modeler or a 3D showroom and the full package wink

Blender is a fully functional 3D render and animation software too. But they unfortunately forgot to add a human interface ... :P


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Daz3D, TrueSpace or Wings3D ? [Re: Tiles] #220168
08/06/08 09:03
08/06/08 09:03
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
@tiles: just out of curiosity, aside from the Blender interface,
in what ways is TrueSpace better?
(I went to the TrueSpace site, and since I am not a great
3d modeler, I couldn't see how it is). A free $600 modeling
software sounds awesome, though.

Page 1 of 4 1 2 3 4

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1