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Re: R.I.P... A6 memorial day (20th May 2007) [Re: broozar] #217449
07/23/08 07:10
07/23/08 07:10
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FBL Offline
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When working on hobby projects it's possible to skip Engine gernerations, unless you need to use the latest stuff.

I skipepd A6 and directly went from A5 to A7. I don't regret the money I paid, because A7 is a LOT more advanced than A5 - but keep in mind that it's quite hard to learn all the stuff which changed between the engine generations.

In fact I was impressed how many changes there were.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: FBL] #219485
08/02/08 19:33
08/02/08 19:33
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A7 has some features I want but unlike A6 it's current state is too unfinished. The aim is to complete and release a project that is stable. A7 has even yet released working templates that are on the 'do list' whereas they are working in A6. Once these are released and bug free I think A7 would be a practical switch but until I see working templates and a working engine without half complete promised features (RPG template as an example) it makes no sense to me to switch.
Everything that's holding up the release Intense X is holding up my switch as well. I don't want to be 'on hold' for months waiting with baited breath for a 'workable' release. I need that now. A6 has that. A7 doesn't.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: ghostryder] #219560
08/03/08 09:48
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Templates are tempaltes and show nothing about the completeness of the engine.
The engine itself is never complete, meaning there are regularly coming updates, but it's absolutely useable.

A6 stuff can be used in A7 by doing minor changes, so this shouldn't be a problem. And IntenseX is 3rd party.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: FBL] #219565
08/03/08 10:38
08/03/08 10:38
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Tobias Offline

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Yes, you only had your "completeness" when Conitec would not publish any updates. Well I'm glad Conitec is ignoring such "completeness" ideas.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: Tobias] #219675
08/03/08 23:53
08/03/08 23:53
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ghostryder Offline
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Oh I understand and expect the engine to evolve- when I say 'complete' I'm refering to advertised features. Not some far planned feature only listed far in a beta document but rather those listed on the front page.
Intense X may be 3rd party but that doesn't qualify it as an example to throw out. It's waiting for a basic standard set for panels and so on- not some new shader implimentation.

This is basic game setup stuff we're talking about. Stuff that really should be established and in place before the engine is even presented.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: ghostryder] #219728
08/04/08 09:56
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All basic stuff is already there.
Some more default panels that's template stuff - NOT engine stuff.

And no - it would be annoying if they waited with the engine release just for the templates. I don't even see wher they advertise for panels and RPG templates on their page. There's just a text about templates - those are there and very usable, but they are still being extended.

The release of IntenseX is not really hold up. To make it perfect some plugin development stuff in WED is missing, but as far as I've understood Larry's posts, they're not a real showstopper. Development just needed the time.
You know that IntenseX already is in BETA test?

Re: R.I.P... A6 memorial day (20th May 2007) [Re: FBL] #219938
08/05/08 17:50
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The way it stands now, all features for every IntenseX edition are done, and compatible with A7. I'm almost done on the documentation, but what keeps me from releasing is the customizable panels (since you own IntenseX Basic, you know how valuable those are.. Pretty much the heart of IntenseX). I was going to do all panels the way i did the old ones and release, but later I've heard A7 will ditch that panel system and use an improved one, so now i'm working with Doug so IntenseX will use the A7 panels

There you have it. Itense X is done. There's no 'development time' as you claim- he's just waiting on the panel system (an advertised feature) to be finished. Basic stuff. Yes it's template based- templates are a part of A7 and advertised as such.

Re: R.I.P... A6 memorial day (20th May 2007) [Re: ghostryder] #220169
08/06/08 09:09
08/06/08 09:09
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Tobias Offline

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Ive checked out the A7 templates since their release but have nowhere seen or heard of a "new panel system (an advertised feature)" nor do I see a new panel system anywhere advertised or in the forecast, so what are you talking about?

Re: R.I.P... A6 memorial day (20th May 2007) [Re: ghostryder] #220191
08/06/08 11:26
08/06/08 11:26
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Originally Posted By: ghostryder

There you have it. Itense X is done. There's no 'development time' as you claim- he's just waiting on the panel system (an advertised feature) to be finished. Basic stuff. Yes it's template based- templates are a part of A7 and advertised as such.


He claims the documentation is ALMOST done. For a complete product, there has to be a complete documentation - so obviously it's not done, after all.

I don't know which panel system is meant either. I've never read about some sort of panel system.
As far as I know there is some simple edit panels at runtime feature, which always was "experimental".
Conitec always says: Don't plan your game with features that are listed on the forecast page. The panel stuff is not even listed there!!

Quote:
Panel buttons animate on touch. Panel elements can use var instead of fixed numbers for all parameters.

That's neither a new panel system, nor are this features which prevent you from making a game. You can't say the engine is incomplete because of such really nice improvements missing.


After reading again your quote I think Larry is talking about the way the templates handle panels - that's not an engine feature. If this is right he could as well write his own panel code, but it makes sense to stick with Conitec and cooperate here.

Last edited by Firoball; 08/06/08 11:35.
Re: R.I.P... A6 memorial day (20th May 2007) [Re: FBL] #220248
08/06/08 16:02
08/06/08 16:02
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ghostryder Offline
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Ive checked out the A7 templates since their release but have nowhere seen or heard of a "new panel system (an advertised feature)" nor do I see a new panel system anywhere advertised or in the forecast, so what are you talking about?

You must not be looking very close. If larry is working with doug to get them working in intense X then they are on the way. His other posts even indicate next release-which means they are in beta.

That's neither a new panel system, nor are this features which prevent you from making a game. You can't say the engine is incomplete because of such really nice improvements missing.

Ease of setup is an advertised feature. One may not use all the templates - but most use some default ones. Save/load, screen res options and so on. If your throwing out this ease of use as part of the package then hell one might as well use a free open source engine- afterall they run and are 'done' under such narrow terms.

That's just to me a dishonest way of saying the engine is usable. In fact A7 is a package deal and to dismiss just about all of them other than the acknex engine isn't saying it's done at all.

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