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Sun Overexposure #220615
08/07/08 19:30
08/07/08 19:30
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
Member
82RJZAE  Offline OP
Member
8

Joined: Jul 2008
Posts: 168
When I add a sun to a level, everything that is lighted by it becomes overexposed (too bright). Is there something that can be done to prevent this by scripting or through the "Map Compiler"?

"Map Compiler" version is 7.20.

Re: Sun Overexposure [Re: 82RJZAE] #220620
08/07/08 20:02
08/07/08 20:02
Joined: Nov 2007
Posts: 1,143
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DJBMASTER Offline
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DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
If you are using C-script try adding var sun_light = 0 at the top of your script. If you're using lite-c add sun_light=0 in your main function.

Re: Sun Overexposure [Re: DJBMASTER] #220621
08/07/08 20:10
08/07/08 20:10
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
Member
82RJZAE  Offline OP
Member
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Joined: Jul 2008
Posts: 168
Nope, when I added "sun_light = 0;" in the main function, it had no effect on the sun.

EDIT: Lighting v2.0 appears to fix the overexposed and underexposed areas.

Last edited by 82RJZAE; 08/08/08 02:50.

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