I have already done that before I posted this topic here. I used a similar code to the previous one but without the "Physics Engine". Using only a c_move and c_rotate command.
If c_rotate is considered to work when you use the reldist parameters in c_move then there is no issue?
Otherwise, when you use the absdist parameters in the c_move command the entity can not turn (rotates on "World Co-ordinance").