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Re: C_Rotate (Reldist) [Re: croman] #220650
08/08/08 00:17
08/08/08 00:17
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
Member
82RJZAE  Offline OP
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8

Joined: Jul 2008
Posts: 168
C_move isn't appropriate when used with the Physics Engine.

Re: C_Rotate (Reldist) [Re: 82RJZAE] #220663
08/08/08 06:10
08/08/08 06:10
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
try to create a whole new small level with just one entity rotating with that c_rotate function. if it doesn't work then i really dont know why and if it does work then the problem is somewhere in your code. go through your code line by line to see if something is wrong.



Ubi bene, ibi Patria.
Re: C_Rotate (Reldist) [Re: croman] #220672
08/08/08 07:43
08/08/08 07:43
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline OP
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82RJZAE  Offline OP
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Joined: Jul 2008
Posts: 168
I have already done that before I posted this topic here. I used a similar code to the previous one but without the "Physics Engine". Using only a c_move and c_rotate command.

If c_rotate is considered to work when you use the reldist parameters in c_move then there is no issue?
Otherwise, when you use the absdist parameters in the c_move command the entity can not turn (rotates on "World Co-ordinance").

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