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Re: for those who dont believe most gamers have decent video cards
[Re: broozar]
#216777
07/18/08 19:28
07/18/08 19:28
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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because geamedev is a relatively small community (1024 votes...) and not representative.
Not only It is a comunity of Game developers rather than of game players
Last edited by AlbertoT; 07/18/08 19:30.
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Re: for those who dont believe most gamers have decent video cards
[Re: lostclimate]
#220833
08/10/08 05:04
08/10/08 05:04
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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I'm with JazzDude, I want to actually sell my games to a wide audience...
and I'm not Einstein, but it doesnt take a brain to realize what folly it is to compete against the AAA developers who do use high level shaders like the ps vs 100.3 or whatever.
If your indie games with your ultra high level shaders can compete with the AAA titles out there, have at it!
But we havn't even seen anything like that here at GS. I think I'll stick to desirable themes and fun gameplay instead of worrying about top notch eye candy.
Keep in mind also, we still don't even have a reliable, low FPS and fully functional normalmapping shader for GS, and if we do, it's only for A7 which not everyone has yet.
So I don't even know what all the hoopla is about in the first place :P
I wanted to try normalmapping in the next couple projects... but not when it doesnt work well.
- Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: for those who dont believe most gamers have decent video cards
[Re: BlueBeast]
#220834
08/10/08 05:53
08/10/08 05:53
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
OP
Expert
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OP
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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well the question is more whether or not cards with lower than shader 1.0 are a necessity to support, not whether or not to try and make "uber graphics". personally i dont mind fallbacks, and lod, and optimizations etc... but there is a margin to it like there is a margin to everything, if i make a detail slider that will allow my game to be optimized for both pc's made in 2000, and pc's made yesterday, but my game takes 15 years to release, whats the point?
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Re: for those who dont believe most gamers have decent video cards
[Re: NITRO777]
#220889
08/10/08 14:42
08/10/08 14:42
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Nobody makes games that can run on an old Atari anymore (well, perhaps, except our beloved ex- forum member Ulillillia :D). It will take only a few years until nobody makes games with shader 1.0 anymore either. So, it's fine if you want to create a game with 1.0 shader support... it merely means you're a dying species anyway.  Oh btw, how many of us can produce a good working (not to mention good looking) 3.0 shader at all? ... I stick at developping non-shader games  .
Click and join the 3dgs irc community! Room: #3dgs
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