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Re: Bump Mapping Shader [Re: Captain_Kiyaku] #22150
01/17/04 03:35
01/17/04 03:35
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
@all english users: If you want to add this code to your models you must use the code which I posted second time. The first code in my first post has a faliure (not really for shader experts, but for noobs).

Re: Bump Mapping Shader [Re: oliver2s] #22151
01/17/04 03:52
01/17/04 03:52
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Oliver2s,

I would edit the first post with code and place a note where the code was telling people to get the code below it. This could save a few headaches.


Professional 2D, 3D and Real-Time 3D Content Creation:
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Re: Bump Mapping Shader [Re: Dan Silverman] #22152
01/17/04 03:57
01/17/04 03:57
Joined: Feb 2003
Posts: 2,826
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myrlyn68 Offline
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myrlyn68  Offline
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Posts: 2,826
Margaritaville (Redneck Rivier...
He can't edit it anymore (15 minute timer), though I agree it would help save a few headaches - perhaps you could?


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Re: Bump Mapping Shader [Re: myrlyn68] #22153
01/17/04 05:41
01/17/04 05:41
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Ahhhh ... I forgot about that "feature" being implemented. If he wants his initial post edited, then I will certainly do it (or one of the other mods). But I will not, as a policy of mine, mess with someone's post that does not violate any forum policies without the user's permission.


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Re: Bump Mapping Shader [Re: Dan Silverman] #22154
01/17/04 05:55
01/17/04 05:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
however, now at home i could try this script and that is really cool!
if you place mov oT0,r3 and/or mov oT1,r3 it looks also interessting , and i m thinking of mixing it with render to texture, or environment mapping:-)


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Re: Bump Mapping Shader [Re: Dan Silverman] #22155
01/17/04 06:12
01/17/04 06:12
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Mainz
thx Dan, but I have send a PM to [Rhuarc] that he edit the wrong code.

Re: Bump Mapping Shader [Re: ello] #22156
01/17/04 06:24
01/17/04 06:24
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
In der Manual A6.2 war schon ein Dot3Bumpmap shader drin. Darum ist meine Kritik hier Zwecklos: Also, erstens finde ich glänzt es ein bsichen zu doll (sieht aus wie plastik), und zweitens kann ich sone bunte bumpmap nicht (so einfach) zeichnen.... Yo, ich zeichne normalerweise bumpmaps in graustufen (kann man auch mit filtern wie relief, emboss und plastic erstellen). Ansonsten gute arbeit.
MfG EX CIter


:L
Re: Bump Mapping Shader [Re: EX Citer] #22157
01/17/04 06:28
01/17/04 06:28
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
Very noob question.... Sorry, but this would clear lots up if it was answered. Is it possible to get shaders on WED geometry? Or is it ONLY models..?


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Re: Bump Mapping Shader [Re: Stansmedia] #22158
01/17/04 06:43
01/17/04 06:43
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
lol, ich hab son nvidia tga converter gefunden. Jetz muss ich den nur noch raffen.
@Bloodred: The 3DGSdeveloper said: until now only models, terrain and sprites (and mapentities(?)) can be used for shaders.


:L
Re: Bump Mapping Shader [Re: EX Citer] #22159
01/17/04 06:47
01/17/04 06:47
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
@EX Citer: Ja im Handbuch war ein Dot3 Bump Mapping dabei, allerdings fand ich das *******. Mir gefiel schon immer das Bump Mapping aus Shader Studio sehr gut. Dot3 Bump Mapping braucht keine Bump Maps (die mit Graustufen) sondern Normal Maps. Es gibt dafür spezielle Programme die aus Texturen Normal Maps machen, man muss sie also nicht selbst zeichnen.

@bloodred: Shaders are only possible on Models and Terrain, not on levelgeometrie.

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