Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (howardR, sleakz), 706 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 4 of 4 1 2 3 4
Re: "Kabus 22" Turk game [Re: Shinobi] #155313
09/20/07 07:44
09/20/07 07:44
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Judging the videos it makes a quite good impression and finishing a game to commercial release means a huge amount of work.

On the other side there are some heavy critiques about the gameplay.

I'd say I'm from the "old gaming school" where there was no possibility for today's graphics and games had to be well due to gameplay and I dsilike that nowadays games are more and more judged by eye-candy and not gameplay.


It was quite hard for me, too, as I realized that many people had problems with the Dragonrise controls since I had not the feeling that they were difficult, but they were oldschool and people simply seemed to not know those kind of game control or did not expect console control style on a PC.

However I listened to the critiques, wrote the down and thought about how to improve it and now I hope they feel better in the comming up demo.

But I think that's the workflow you should have, create something, let people test and judge it and then react on what they say.


I will not judge the controls now since I have not played it, but I will not argue against spikes or someone else's oppinion without havin actually testest the gameplay, and so should you, too.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: "Kabus 22" Turk game [Re: achaziel] #155314
09/20/07 15:44
09/20/07 15:44
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

um... frazzle, you DO know that this game is quite old and not realplayer's work?



uhnm Doom you DO know that no-one will read our posts if we post stuff like this?
ts sad, isnt it? But says alot about this community...

Re: "Kabus 22" Turk game [Re: sPlKe] #155315
09/20/07 17:19
09/20/07 17:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It does say something about this community, but trust me, there are some dutch forums I visit and those are much much múch worse in terms of zero-tolerance and weird stuff. The kind of forums where they will ban you when you forget to write a '.' after every sentence or when you use abbreviations that people don't know about.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Kabus 22" Turk game [Re: PHeMoX] #221657
08/15/08 10:52
08/15/08 10:52
Joined: Jul 2008
Posts: 3
Kalynivka, Ukraine (UA)
Stakh Offline
Guest
Stakh  Offline
Guest

Joined: Jul 2008
Posts: 3
Kalynivka, Ukraine (UA)
I have bought it in Ukraine, with Russian localisation from 1C;.

Opinion: Game one of the best created on 3DGS, plus is my favourite genre smile Has passed 3 times wink

PS Excuse that has lifted an old theme, it has simply turned out to buy game just now.

Last edited by Stakh; 08/15/08 11:02.
Re: "Kabus 22" Turk game [Re: sPlKe] #221741
08/15/08 22:45
08/15/08 22:45
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Originally Posted By: sPlKe
Quote:
game bad ? ha ha ha You could not play <img src="/ubbthreads/images/graemlins/laugh.gif" alt="" /> And , nobody will not do one such game
3DGS A6 engine,


actually i played thorugh this [censored] within an hour-.-

lol, nobdy can make this? you ever looked around? ive seen stuff here that blows this game out of the water and into the sun where it belongs..
burned...

sun? no.. to Turkey.. laugh


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: "Kabus 22" Turk game [Re: cro_games] #221923
08/16/08 23:31
08/16/08 23:31
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
COUGH necropost COUGH

excuse me.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: "Kabus 22" Turk game [Re: FoxZero] #221978
08/17/08 08:40
08/17/08 08:40
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
just want to say that its a great inspiration for the 3dgs community !


I like good 'views' because they have no 'strings' attached..
Page 4 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1