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the "shady side" of 3DGS #222155
08/18/08 09:08
08/18/08 09:08

M
mercuryus OP
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mercuryus OP
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M



[A7.07.6 c-script]
3DGS shadows and no stable version in view?

The main view is the CAMERA, stencil_shadow=on;
The trees use stencil shadows.
The map view is an extra view with flags=NOSHADOW;
The stencil shadows in the CAMERA-View shows a strange behaviour when the map view is activated.

The shadows in the camera clip off (only if the map view is visible)




[edit]the shadow in the CAMERA-View [edit2]sometimes[/edit2] is only visible if the entity is NOT visible in the NOSHADOW-flagged view.


Last edited by mercuryus; 08/18/08 12:14.
Re: the "shady side" of 3DGS [Re: ] #222172
08/18/08 10:39
08/18/08 10:39
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
This looks as if the NOSHADOW flag from your map view is somehow copied into your camera view. It could be a bug, but I can't confirm the problem here. Can you contact the support about this, and send them your project? We'll look into this.

Re: the "shady side" of 3DGS [Re: jcl] #222186
08/18/08 11:34
08/18/08 11:34

M
mercuryus OP
Unregistered
mercuryus OP
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It's also depending of the combination of shadow_threshold and the dark camera fog
[edit]...and it's not effecting all entities...




Re: the "shady side" of 3DGS [Re: ] #222591
08/20/08 02:25
08/20/08 02:25
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
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Joined: Jul 2004
Posts: 1,710
nice game dynamics.

Re: the "shady side" of 3DGS [Re: ] #222863
08/21/08 10:08
08/21/08 10:08
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Posts: 761
Hrvatska (Croatia ), Slavonski...
Originally Posted By: mercuryus
It's also depending of the combination of shadow_threshold and the dark camera fog
[edit]...and it's not effecting all entities...




Did you use NOSHADOW flage?


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: the "shady side" of 3DGS [Re: cro_games] #222978
08/21/08 19:58
08/21/08 19:58
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: cro_games
Did you use NOSHADOW flage?


Originally Posted By: mercuryus
The main view is the CAMERA, stencil_shadow=on;
The trees use stencil shadows.
The map view is an extra view with flags=NOSHADOW;



"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: the "shady side" of 3DGS [Re: Michael_Schwarz] #223057
08/22/08 07:22
08/22/08 07:22
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,935
Frankfurt
We've received the level and could confirm the NOSHADOW problem - this will be fixed in the next update.


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