[A7.07.6 c-script] 3DGS shadows and no stable version in view?
The main view is the CAMERA, stencil_shadow=on; The trees use stencil shadows. The map view is an extra view with flags=NOSHADOW; The stencil shadows in the CAMERA-View shows a strange behaviour when the map view is activated.
The shadows in the camera clip off (only if the map view is visible)
[edit]the shadow in the CAMERA-View [edit2]sometimes[/edit2] is only visible if the entity is NOT visible in the NOSHADOW-flagged view.
Last edited by mercuryus; 08/18/0812:14.
Re: the "shady side" of 3DGS
[Re: ]
#222172 08/18/0810:3908/18/0810:39
This looks as if the NOSHADOW flag from your map view is somehow copied into your camera view. It could be a bug, but I can't confirm the problem here. Can you contact the support about this, and send them your project? We'll look into this.
Re: the "shady side" of 3DGS
[Re: jcl]
#222186 08/18/0811:3408/18/0811:34
It's also depending of the combination of shadow_threshold and the dark camera fog [edit]...and it's not effecting all entities...
Did you use NOSHADOW flage?
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)