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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: jcl]
#222385
08/19/08 03:27
08/19/08 03:27
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Posts: 5,377 USofA
fastlane69
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When I bought the engine, Conitec had advertised connecting 1000's of users to the engine. This was the case all up until maybe a few months ago and A7.
That's nonsense. You can connect a million users to the engine, but you can only connect a few hundred, at maximum, to a server. Am I the only one that remembers, quite clearly on the network features page, that it said "connect 1000's of users"? Just want to check before we see who's nonsense is more nonsensical.
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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: jcl]
#222386
08/19/08 03:30
08/19/08 03:30
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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Have you ever kept up on Fastlanes work? Have you? I'm not going to believe that someone has been working hard for 5 years and is just now figuring out that the engine isnt going to work out for him. It would appear to me that his 5 years of labor has not been very focused in that case.
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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: NITRO777]
#222389
08/19/08 03:39
08/19/08 03:39
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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I'm not going to believe that someone has been working hard for 5 years and is just now figuring out that the engine isnt going to work out for him. It would appear to me that his 5 years of labor has not been very focused in that case. To be clear, 3 years of that was learning about networking. This falls under the "I didn't know better". The last 2 years where "I know better, but I have too much time and money invested in GS already so I have to try to make it work". And thus after 3 years of learning and 2 years of doing, here we are! I readily admit that I stuck with this engine longer than anyone else did and try to make it work. I am after all the original GS Net FanBoy. So the point is not that I'm not focused, but rather that IN SPITE of that focus, my advice as to what is needed has never been heeded. Trito, we have VIRTUALLY THE ENTIRE MULTIPLAYER COMMUNITY saying the same thing. It's not just me. If it took me 5 years to reach this conclusion, then at least Conitec should learn from me instead of dismising what we are ALL saying under the pretense that my project is a failure
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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: ISG]
#222391
08/19/08 03:42
08/19/08 03:42
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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Well I saw that he told a lot of people what he thought he was going to accomplish, but without being absolutely sure of his technology. That is not only unwise, but its unscientific. I am sorry for his projects failure, but it is just as much a failure of his own preliminary research. "I know better, but I have too much time and money invested in GS already so I have to try to make it work". I think this is where you went wrong, getting upfront money, and then trying to make something work which you were not 100% convinced about.
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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: fastlane69]
#222394
08/19/08 03:47
08/19/08 03:47
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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Well I saw that he told a lot of people what he thought he was going to accomplish, but without being absolutely sure of his technology. That is not only unwise, but its unscientific. I am sorry for his projects failure, but it is just as much a failure of his own preliminary research. Ok, since when did this become about me and my project and not about the engine? By your words Trito, you too admit that GS Networking is a failure. THAT is what this thread is about. Don't you and JCL try to make this a personal issue as a way to not address the issue at hand, which is the current state of teh GS network engine as it relates to it's MMOG capabilities.
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Re: You guys do NOT make this easy -- MMP Part 2: Technical
[Re: Spirit]
#222395
08/19/08 03:48
08/19/08 03:48
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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The unlimited users is when you have an unlimited number of servers. Exactly. And an unlimited number of servers, each with only 50 players in a separate zone, is NOT MMOG. That's my point. That's a bunch of MP worlds, each with only 50 players, not a single MMP world with hundreds of players.
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