Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (SBGuy, Quad), 768 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 2 of 7 1 2 3 4 5 6 7
Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222384
08/19/08 03:19
08/19/08 03:19
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Originally Posted By: fastlane69
When I bought the engine, Conitec had advertised connecting 1000's of users to the engine. This was the case all up until maybe a few months ago and A7.


That's nonsense. You can connect a million users to the engine, but you can only connect several hundred, at maximum, to a single server.

We have advertised 50 users per server on the FAQ page until last year. We have meanwhile removed this recommendation because with A7 and current server technology you can have a lot more than 50, but certainly not "1000's".

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: jcl] #222385
08/19/08 03:27
08/19/08 03:27
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
When I bought the engine, Conitec had advertised connecting 1000's of users to the engine. This was the case all up until maybe a few months ago and A7.


That's nonsense. You can connect a million users to the engine, but you can only connect a few hundred, at maximum, to a server.


Am I the only one that remembers, quite clearly on the network features page, that it said "connect 1000's of users"? Just want to check before we see who's nonsense is more nonsensical.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: jcl] #222386
08/19/08 03:30
08/19/08 03:30
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
Have you ever kept up on Fastlanes work?
Have you? I'm not going to believe that someone has been working hard for 5 years and is just now figuring out that the engine isnt going to work out for him. It would appear to me that his 5 years of labor has not been very focused in that case.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: NITRO777] #222388
08/19/08 03:36
08/19/08 03:36
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Yes actually I have kept a close eye on Fastlane. He may be quick and whitty to comment about someones project - but he is a very dedicated man in his project. Please go look at a few of even his most recent posts then come back here...I'm not going to spoil Fastlanes attempt to get to Conitec.

@Fastlane
http://web.archive.org/web/*/http://www.3dgamestudio.com


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: NITRO777] #222389
08/19/08 03:39
08/19/08 03:39
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
I'm not going to believe that someone has been working hard for 5 years and is just now figuring out that the engine isnt going to work out for him. It would appear to me that his 5 years of labor has not been very focused in that case.


To be clear, 3 years of that was learning about networking. This falls under the "I didn't know better".

The last 2 years where "I know better, but I have too much time and money invested in GS already so I have to try to make it work".

And thus after 3 years of learning and 2 years of doing, here we are!

I readily admit that I stuck with this engine longer than anyone else did and try to make it work. I am after all the original GS Net FanBoy. So the point is not that I'm not focused, but rather that IN SPITE of that focus, my advice as to what is needed has never been heeded.

Trito, we have VIRTUALLY THE ENTIRE MULTIPLAYER COMMUNITY saying the same thing. It's not just me. If it took me 5 years to reach this conclusion, then at least Conitec should learn from me instead of dismising what we are ALL saying under the pretense that my project is a failure

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: ISG] #222391
08/19/08 03:42
08/19/08 03:42
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Well I saw that he told a lot of people what he thought he was going to accomplish, but without being absolutely sure of his technology. That is not only unwise, but its unscientific. I am sorry for his projects failure, but it is just as much a failure of his own preliminary research.

Quote:
"I know better, but I have too much time and money invested in GS already so I have to try to make it work".
I think this is where you went wrong, getting upfront money, and then trying to make something work which you were not 100% convinced about.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222392
08/19/08 03:44
08/19/08 03:44
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
From 2002:

"In a large scale online game however where the players are mainly walking or chatting, and the game world is split into several zones, much more players - several 1000 - can be handled."

IF GS networking is single server,
AND a single server can only hand 50 people,
AND a single server is a single zone,
THEN how can "serveral 1000" players be handled in a MMOG fashion?

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222393
08/19/08 03:45
08/19/08 03:45
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Originally Posted By: fastlane69
Am I the only one that remembers, quite clearly on the network features page, that it said "connect 1000's of users"? Just want to check before we see who's nonsense is more nonsensical.

In fact they advertised not 1000 but even unlimited players on the feature page.

But I think you need to apply some common sense, even with only little knowledge of MMOGs it should be clear that you cant literally connect unlimited users to the same PC. For more users you need more servers. I think the FAQ also states this clearly.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: fastlane69] #222394
08/19/08 03:47
08/19/08 03:47
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
Well I saw that he told a lot of people what he thought he was going to accomplish, but without being absolutely sure of his technology. That is not only unwise, but its unscientific. I am sorry for his projects failure, but it is just as much a failure of his own preliminary research.


Ok, since when did this become about me and my project and not about the engine?

By your words Trito, you too admit that GS Networking is a failure. THAT is what this thread is about.

Don't you and JCL try to make this a personal issue as a way to not address the issue at hand, which is the current state of teh GS network engine as it relates to it's MMOG capabilities.

Re: You guys do NOT make this easy -- MMP Part 2: Technical [Re: Spirit] #222395
08/19/08 03:48
08/19/08 03:48
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
The unlimited users is when you have an unlimited number of servers.


Exactly. And an unlimited number of servers, each with only 50 players in a separate zone, is NOT MMOG. That's my point. That's a bunch of MP worlds, each with only 50 players, not a single MMP world with hundreds of players.

Page 2 of 7 1 2 3 4 5 6 7

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1