better say goodbye to that idea. it is getting miles too slow. just be patient and wait for matt to complete his dll and than you will have anything you want. in the meantime start converting your level to mdl-based level
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@ Reaver if you could accept private messages I would send you a bumpmapping shader that works on level geometry for you to play around with. With Steempipes shader there is no lighting and the block have to be set to flat mode... so I won't give you that one...
Both of these bumpmapping shaders that work on geometry aren't really worth it and are sorta slow and you can do the same thing in photoshop... the bumps arent dynamic and don't react so light positions... the bump stay the same.