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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: Pappenheimer]
#224183
08/29/08 01:14
08/29/08 01:14
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Fear411 offered me to build a little level for the shadows, these are the results with a shadowmap resolution of 1024*768: There are still A LOT of issues I have to fix but I am still very happy with my results and am optimistic that I am able to fix the problem :), at least with the help of some papers and some "controlled" copy and paste :P. And I think that there is definatly some Ambient Occlusion missing... :P
Last edited by Slin; 08/29/08 01:15.
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: VeT]
#224217
08/29/08 07:15
08/29/08 07:15
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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totally awesome Slin! Great Job!
Everything is possible, just Do it!
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Re: LiSPPSVSM (Realtime Soft Shadows)
[Re: Poison]
#224226
08/29/08 07:58
08/29/08 07:58
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Looks like a Crysis level Really cool!!! Are you planning to add more lights (for indoor levels)? Dark_Samurai
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