Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Nymphodora), 485 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 3 of 11 1 2 3 4 5 10 11
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Pappenheimer] #224154
08/28/08 19:36
08/28/08 19:36
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Nope it is not, because this is already smoothed through vsm (which gets stronger with lower resolution ;)), it would look just ugly without :P. Only thing missing is prefiltering to make it more smooth.
The problem with this low depthmap resolution is that the shadow is changing a lot which makes it look a little ugly when you see it in realtime.

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #224158
08/28/08 20:18
08/28/08 20:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
What is the difference in fps between this low resolution and the next higher one?

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Pappenheimer] #224162
08/28/08 20:24
08/28/08 20:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Currently, in my testlevel about 10fps.
This would be the next one (512*512):


Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #224166
08/28/08 20:35
08/28/08 20:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
That's not too much. At least without any motion the shadow looks great!

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Pappenheimer] #224183
08/29/08 01:14
08/29/08 01:14
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Fear411 offered me to build a little level for the shadows, these are the results with a shadowmap resolution of 1024*768:



There are still A LOT of issues I have to fix but I am still very happy with my results and am optimistic that I am able to fix the problem :), at least with the help of some papers and some "controlled" copy and paste :P.
And I think that there is definatly some Ambient Occlusion missing... :P

Last edited by Slin; 08/29/08 01:15.
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #224188
08/29/08 01:43
08/29/08 01:43
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Man,this is nice..so cool..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: cro_games] #224199
08/29/08 04:31
08/29/08 04:31
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, the new screens look very promising!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: William] #224210
08/29/08 06:03
08/29/08 06:03
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
wow, looking great:)


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: VeT] #224217
08/29/08 07:15
08/29/08 07:15
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
totally awesome Slin!
Great Job! wink


Everything is possible, just Do it!
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Poison] #224226
08/29/08 07:58
08/29/08 07:58
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Looks like a Crysis level laugh
Really cool!!! Are you planning to add more lights (for indoor levels)?

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Page 3 of 11 1 2 3 4 5 10 11

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1