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Re: shade-c : dynamic exposure control in action :) [Re: Shadow969] #222946
08/21/08 17:52
08/21/08 17:52
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
mpdeveloper_B: It's coming along nicely, i might actually be able to keep the end of august "deadline" wink

Samb: Thanks for the info! I didn't know about this. Could you try opening s_dofVBlur.fx and changing the technique from ps_2_0 to ps_2_a or ps_2_b and see if it works ?

Shadow969: No if haven't thought about implementing soft shadows. I once implemented a variance shadow mapping shader (only spotlight/parallel light, no omni) in A6 and am still traumatised from it laugh I will definately get to shadowmapping when i have enough knowledge about optimizing it so it runs at a decent framerate. I'm currently working on an other method of adding dyanmic shadows to the scene however. If this works out it would support 32 lights all casting shadows at a very high framerate. I'm still trying things out, however, and i don't know if it's possible at all.
Also Chris is working on his Reality Render Plugin which should do a great job once finished smile


Thanks for your commets smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : dynamic exposure control in action :) [Re: BoH_Havoc] #222971
08/21/08 19:21
08/21/08 19:21
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
hah! found the error smile
the technique was on 3.0
Pixelshader = compile ps_3_0 main_PS();

changing it to Pixelshader = compile ps_2_0 main_PS(); and it works like a charme and looks like the nvidia screenshot! :]

oh, and I got an request for a shader laugh

lava shader!


non-realtime maya lava shader:
http://www.9jcg.com/comm_pages/blog_content-art-94.htm

Last edited by Samb; 08/21/08 20:06.
Re: shade-c : dynamic exposure control in action :) [Re: Samb] #223210
08/22/08 17:28
08/22/08 17:28
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
i'm pretty sure that can be duplicated with a lava texture and hdr running, and if the texture is seamless you could even move it and/or animate it...


- aka Manslayer101
Re: shade-c : dynamic exposure control in action :) [Re: mpdeveloper_B] #223779
08/26/08 17:08
08/26/08 17:08
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
I think a nice combination of parallax mapping, perlin noise and bloom could do the job, although a simple lavatexture would work, too wink
I'll add it to my list of shaders.
And thanks for "fixing" the dof shader smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : dynamic exposure control in action :) [Re: BoH_Havoc] #223785
08/26/08 17:44
08/26/08 17:44
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
wow boh this is awesomw (taliking about hdr video, just saw it.)


3333333333
Re: shade-c : dynamic exposure control in action :) [Re: Quad] #224006
08/27/08 23:28
08/27/08 23:28
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
Quadraxas: Thanks, glad you like it smile

I just realized i haven't even started on creating a demo level for the new version. Does anybody have some spare models for me? Basically i want to create a little scene on an island which is surrounded by the ocean (=> oceanshader) and has a small cave or building with some metallic sci-fi stuff and organic things (=> *secret* ... heh, you guys will like that i think. Especially those of you who want to create their own shaders without knowledge of hlsl smile ). The cave/building should be rather dark and the outside should be bright to show of the new dynamic exposure control when leaving the cave/building. I don't need fancy stuff, just some models to show of the new features. Any help is appreciated! smile

I also have to update the manual and add a little tutorial for the complete newbies...meh that will take some time.

Release at the end of august...this will be hard, but i'll try to keep my deadline smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : dynamic exposure control in action :) [Re: BoH_Havoc] #224012
08/27/08 23:49
08/27/08 23:49
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
good luck, you still have 4 days laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: shade-c : dynamic exposure control in action :) [Re: VeT] #224300
08/29/08 14:10
08/29/08 14:10
Joined: Jul 2008
Posts: 43
A
Angelus1818 Offline
Newbie
Angelus1818  Offline
Newbie
A

Joined: Jul 2008
Posts: 43
Hey BoH_Havoc,

I got your email, And well there is something rather sad you should know........

I just had to reformat and install my OS on my main computer! It was getting blue screens every 5 mins. So I toattly forgot to back up all my Art work!!! :GASP:

So I see you want some textures for an island and you want some sci-fi stuff? That sounds cool! I'll do my best to make some textures or models for you in the next four days. If I can't make them myself that fast i'll find some freeware ones you can use for sure. But can you bee more descriptive of what you need exactly? I need a little more to go on...Thanks and looking forward to helping you out!

See ya!!!

Re: shade-c : dynamic exposure control in action :) [Re: Angelus1818] #224317
08/29/08 15:29
08/29/08 15:29
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@angelus1818:

try recuva. if you used the fast format option while formatting it may recover some files. It saves me alot of time after formatting cuz i generally forget to backup someting that is needed.

http://www.recuva.com/

use deep scan option. wink

sorry for being off topic.

p.s: it's free.

Last edited by Quadraxas; 08/29/08 15:29.

3333333333
Re: shade-c : dynamic exposure control in action :) [Re: Quad] #224352
08/29/08 18:13
08/29/08 18:13
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
sorry I can't help with the models or anything. I have one question though, how are the two toon shaders going?


- aka Manslayer101
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