Yes I know,and I think that I founded solution..I will finish it soon..
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
A stable start indeed But like XxX mentioned, the hard part is yet to come since each brick needs to be set individual and linked separate towards a physical plausible motion Off course, the framerate will suffer when doing it that way so you need to find a good average between a realistic look. Looking forward to the next video ^^
each brick can determine the distance to the ground at level start or when they are created. then when they are sent flying they can switch from static to dynamic and follow a parabolic path (without using c_move) until they reach the predetermined ground level and then they once again become static