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Blood paint on skin!
#226165
09/08/08 10:10
09/08/08 10:10
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Joined: Jun 2008
Posts: 428
Rasch
OP
Senior Member
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OP
Senior Member
Joined: Jun 2008
Posts: 428
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Is there a way to paint pre-defined blood splashes on a entity skin? My idea is: c_trace (shoot) if a entity is hit at the hitted position a pre defined blood splash with random roll and size get added to the skin file or in other way. Anyone know if there is a possibility to do that? Maybe with shaders? or any other ideas?  greets
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Re: Blood paint on skin!
[Re: Rasch]
#226181
09/08/08 11:40
09/08/08 11:40
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Fear411
Unregistered
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Fear411
Unregistered
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ent_decal
look it up in the manual
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Re: Blood paint on skin!
[Re: Rasch]
#226573
09/10/08 11:58
09/10/08 11:58
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I have the manual for my GS6.60, and I can't find any reference to ent_decal. I'm guessing lite-c only as well. ent_decal is only available since A7.10.1 but this doesn't automatically mean that it's lite-c only. edit: ok if i use ent_decal(you,bloodspray,target) that should wrk the engine crashes I don't get a crash, but it doesn't create anything. Dark_Samurai
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Re: Blood paint on skin!
[Re: Dark_samurai]
#226830
09/11/08 16:21
09/11/08 16:21
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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I'm pretty sure though that you could use pixel_for_vec, pixel_to_bmap and pixel_for_bmap to make up a decal code. In theory it's possible, but I'm not sure how fast it would be.
- aka Manslayer101
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