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Re: Gamestudio 7.50 public beta [Re: jcl] #227537
09/14/08 22:48
09/14/08 22:48
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
User
Stromausfall  Offline
User

Joined: Dec 2002
Posts: 616
Austria
wow ent_decal is like soooo cool ^^
one of the best features ever !!
thank you for this great update !

Re: Gamestudio 7.50 public beta [Re: Stromausfall] #227810
09/16/08 08:15
09/16/08 08:15
Joined: Jul 2005
Posts: 27
A
andibeh Offline
Newbie
andibeh  Offline
Newbie
A

Joined: Jul 2005
Posts: 27
I also find ent_decal is a very cool addition.
Although I would need to influence the stack order of the decals to be able use it in my actual project.
Any idea if there is a possibility to do that?
For details please see my original posting
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=226820#Post226820

Re: Gamestudio 7.50 public beta [Re: andibeh] #227811
09/16/08 08:44
09/16/08 08:44
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Ok, we'll change the decal stack order with the next update so that later decals cover earlier ones.

Re: Gamestudio 7.50 public beta [Re: jcl] #227881
09/16/08 16:34
09/16/08 16:34
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
User
Stromausfall  Offline
User

Joined: Dec 2002
Posts: 616
Austria
It would also be good if it would be able to choose on which layer the decal should be placed (layer 2 overlays layer 1 ...)
just like the layers of the panels

Re: Gamestudio 7.50 public beta [Re: jcl] #227898
09/16/08 18:21
09/16/08 18:21
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: jcl
Ok, we'll change the decal stack order with the next update so that later decals cover earlier ones.


Yes! That would be nice. smile

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Gamestudio 7.50 public beta [Re: PHeMoX] #227944
09/16/08 22:36
09/16/08 22:36
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Will it soon be a 3dgs A/8?


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Gamestudio 7.50 public beta [Re: jcl] #227986
09/17/08 07:05
09/17/08 07:05
Joined: Jul 2005
Posts: 27
A
andibeh Offline
Newbie
andibeh  Offline
Newbie
A

Joined: Jul 2005
Posts: 27
That's great news! jcl, thank you for that!

Re: Gamestudio 7.50 public beta [Re: cro_games] #228192
09/18/08 06:27
09/18/08 06:27

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Quote:
Will it soon be a 3dgs A/8?
([edit]related post was delete - (not possible by default as far as i know))

Where is the stable A7?
All the features offered with A6 and added since A6 should be fixed/work and released in a stabel A7 before starting with A8.

mercuryus

Last edited by mercuryus; 09/18/08 10:27.
Re: Gamestudio 7.50 public beta [Re: ] #228446
09/19/08 14:55
09/19/08 14:55
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
Has something been done about the access violation in engine_open()?

Re: Gamestudio 7.50 public beta [Re: sheefo] #228458
09/19/08 17:57
09/19/08 17:57
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
If you mean the bug list, the solution is listed there.

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