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Re: Patching, updating, or expanding one's game
[Re: jimc74]
#226860
09/11/08 19:09
09/11/08 19:09
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Compile your levels in their own wrs file, say levels.wrs. Then, include this wrs during your publish. In the future, if you wish to update levels, you need only replace the old levels.wrs with the new one and your game is "updated".
Patching or expanding however is not possible, or at least not easy. You basically have to work with what is in the game to begin with. So if your original game didn't have chat for example, you can't add it later.
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Re: Patching, updating, or expanding one's game
[Re: fastlane69]
#226879
09/11/08 20:30
09/11/08 20:30
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Joined: May 2008
Posts: 123
BES
OP
Member
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OP
Member
Joined: May 2008
Posts: 123
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Re: Patching, updating, or expanding one's game
[Re: fastlane69]
#226954
09/12/08 04:35
09/12/08 04:35
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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Patching or expanding however is not possible, or at least not easy. You basically have to work with what is in the game to begin with. So if your original game didn't have chat for example, you can't add it later. That's not true, we've done a "patch" for PreVa that changed code and all, what you would have to do is include the updated code and the published acknex dll in the patch. If there are major changes in code (adding or removing variables, strings and/or functions) then people will have to delete their save files (pending that the game uses save files).
- aka Manslayer101
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Re: Patching, updating, or expanding one's game
[Re: jcl]
#227124
09/12/08 18:46
09/12/08 18:46
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Joined: May 2008
Posts: 123
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OP
Member
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OP
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Joined: May 2008
Posts: 123
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