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Re: Make MMOLove, not MMOWar. [Re: jcl] #226634
09/10/08 16:16
09/10/08 16:16
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline OP
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fastlane69  Offline OP
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Posts: 5,377
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Quote:
A Raknet option is not completely out of the question, but basic multiplayer must work without additional license fees.


GS integrated RakNet would still "work" without additional licenses. The license fee is not required to develop games with RakNet, only to commercialization that requires license fees.-- which very few GS MP developers engage in though ideally more will when the GS Network is updated. And IMO, we of the MP community are very clearly comfortable with this scheme!

Re: Make MMOLove, not MMOWar. [Re: fastlane69] #227558
09/15/08 01:49
09/15/08 01:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
At the moment we tend to a solution like an open library interface that allows end users to implement their own mp library and override the engine mp functions. We're also thinking over a similar approach for a physics engine.
laugh laugh laugh

both of those sound very, very tasty. especially the physics part. but the multiplayer part sounds just as useful in future (for me. at present for others, i'm sure).

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Make MMOLove, not MMOWar. [Re: jcl] #230554
10/06/08 17:25
10/06/08 17:25
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Originally Posted By: jcl

- Native MySQL integration
There are already several DLLs by users for this purpose.


Where can I find them?

(just in case: I'm using A7)

Last edited by Carlos3DGS; 10/08/08 11:15. Reason: found it, nevermind

"The more you know, the more you realize how little you know..."

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Re: Make MMOLove, not MMOWar. [Re: Carlos3DGS] #230566
10/06/08 18:47
10/06/08 18:47
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Carlos3DGS Offline
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We are just starting our project and I must admit I was very concerned after reading through many threads on 3DGS's multiplayer capabilities in the forums (especially with the security issues). After some talk we have discarded our mmo project temporarily until these issues are fixed and decided to completely rip out any multiplayer capabilities from our project.
We too believed this development tool was mmo capable from what we read on the web page and were shocked when we discovered otherwise on the forums. This thread does give us some faith in conitec and we sincerely hope all these problems will be taken seriously and issues solved in an upcoming patch or release.
Unfortunately we cannot delay the project a couple of months beond our schedule to develop plugins, dlls, or fixes for this engine. Luckily we have discovered these problems here in the forums during our first month of development so our entire project is not canceled, only we are discussing to temporarily "transform" it into a single player project while these issues are being adressed. We hope to get what we believe we paid for soon, to be able to develop a "second title" an "online version of our game 2" in the near future.


As for all that has been said in this thread:

1- We personally wouldn't mind paying a raknet license for our mmog.

2- Any help from the multiplayer community would be greatly apreciated if you had any dll plugins for Enet or Raknet we could use in order to continue on the original concept of this project.


"The more you know, the more you realize how little you know..."

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Re: Make MMOLove, not MMOWar. [Re: Carlos3DGS] #230569
10/06/08 19:00
10/06/08 19:00
Joined: May 2008
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Oxy Offline
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Oxy  Offline
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GSTNet (nfs42) would be the next best partner to contact, if you
look for a serious workaround.
Its the next best 3dgs multiplayer sollution.
Maybe you can discuss custom dll issues with him,

populace is another multiplayer project you can
look into.

Re: Make MMOLove, not MMOWar. [Re: Oxy] #230752
10/08/08 11:11
10/08/08 11:11
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Populace was the first solution that caught my eye. But on their website it says 32 players, which is not the limit needed for this mmo. Also in its specifications it does not state mutiple zones (levels) are supported.
Any other ideas would be welcome (preferably in private messages to not off-topic this thread).


"The more you know, the more you realize how little you know..."

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Re: Make MMOLove, not MMOWar. [Re: Carlos3DGS] #230765
10/08/08 15:00
10/08/08 15:00
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Posts: 301
Another network communication dll is peacemakers? http plugin.

works for A6, not shure if it works for A7.

You can send rewuest data to an http server and receive the response.

(this is very much on topic by the way)

Last edited by Oxy; 10/08/08 15:02.
Re: Make MMOLove, not MMOWar. [Re: Oxy] #230853
10/09/08 12:58
10/09/08 12:58
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Going to take a look at Gstnet and Peacemaker to see what possibilities they can offer.
Thanks for the info, greatly apreciated.


"The more you know, the more you realize how little you know..."

I <3 HORUS
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Re: Make MMOLove, not MMOWar. [Re: Oxy] #231258
10/13/08 08:33
10/13/08 08:33
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Took a look at GSTnet and on their website it states only 16 players are supported by it, so im looking for a different solution

Re: Make MMOLove, not MMOWar. [Re: Carlos3DGS] #231699
10/16/08 12:08
10/16/08 12:08
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Any other suggestions?


"The more you know, the more you realize how little you know..."

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http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
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