Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Nymphodora, VoroneTZ), 1,485 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 5 1 2 3 4 5
Re: Ati's Fur Shader!! [Re: Drew] #22807
02/05/04 21:37
02/05/04 21:37
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
my problem with 6.20.2 was this one. and for 6.20.2 i had to use my.transparent=on; for the entity to get it to work. strange! with the latest beta it worked without my.transparency=on; ...

Re: Ati's Fur Shader!! [Re: ventilator] #22808
02/06/04 20:53
02/06/04 20:53
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Check it out! using the fur shader as grass on terrain...
I would have a demo here, but my published version crashes. I get an error that a 'block' symbol exists...(the block is the same as a blank space)... anyone else get this error publishing with A6?




Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ati's Fur Shader!! [Re: Drew] #22809
02/06/04 21:08
02/06/04 21:08
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
there seems to be a bug with extremely long shaders like the fur shader. they have to be put into a .fx file. publishing should work then!

nice screenshot!

Re: Ati's Fur Shader!! [Re: Drew] #22810
02/06/04 21:48
02/06/04 21:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
fps? with such a big surface


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Ati's Fur Shader!! [Re: fuxerz] #22811
02/07/04 01:28
02/07/04 01:28
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
This is a great shader, but keep in mind that it is VERY slow on pcs not up to par. I get about 30fps on a dual P4 2.4 system with a Radeon video card- and only rendering a block with a strawlike fur (like in the dX example).

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Ati's Fur Shader!! [Re: Rhuarc] #22812
02/07/04 01:51
02/07/04 01:51
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
around 30fps on radeon 9600... i'll have a demo later tonight..


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ati's Fur Shader!! [Re: Drew] #22813
02/07/04 06:10
02/07/04 06:10
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
@Ventilator-
What is the code for loading .fx again?
Can't find my example...
Thanks!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ati's Fur Shader!! [Re: Drew] #22814
02/07/04 07:16
02/07/04 07:16
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Awesome job and great screenshot!!!

Re: Ati's Fur Shader!! [Re: Drew] #22815
02/07/04 08:08
02/07/04 08:08
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
@Drew, I answered that question in another thread, but here it is again.

effect_load(material,string name)

Loads an effect file in Microsoft .fx format from the work folder into the given material, and applies to effect to all models and terrain that have this material assigned. This instruction can be used to edit effects and shaders in real time and observe the result immediately in the game.




Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Ati's Fur Shader!! [Re: qwerty823] #22816
02/07/04 08:27
02/07/04 08:27
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
thanks

man, they dont give specifics in their 'anti-codenewbie' manuals...
I understand the concept and code, where does it go?
Where and how do I define the .fx?
Im lost...



Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Page 4 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1