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Re: tim sweeney interview
[Re: ventilator]
#228026
09/17/08 10:13
09/17/08 10:13
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
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That was interesting, thanks for the link.
I can see what he means, although, I don't think we'll see new engines ditching the API's in the next two years, even if it's the best way to move forward. It may be 4-6 years. Considering there is another console cycle approaching, and companies have too much invested in their current engines to just start over. But then who knows, Crytek mentioned their next engine is much better than the one in Crysis, so maybe there already doing this?
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Re: tim sweeney interview
[Re: Machinery_Frank]
#228055
09/17/08 12:52
09/17/08 12:52
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Joined: Oct 2003
Posts: 702
zazang
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Posts: 702
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Very interesting interview !.I think that Dx10 is a pretty hyped up API and Dx9 definetly was a big leap.Even idtech5 is based on Dx9,but having said that,I feel APIs are still going to stay around and not just die down..atleast not in the near future..if the APIs stay,so will probably the hardware too(and continue to evolve with better and better features...probably GPGPUs will overtake the CPU/GPU market) There is too much of legacy code and not to mention years of effort to create powerful and optimised APIs..so I guess they will stay and evolve and be widely used.
I like good 'views' because they have no 'strings' attached..
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Re: tim sweeney interview
[Re: zazang]
#228056
09/17/08 12:56
09/17/08 12:56
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
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analysis paralysis
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2006-7: CPU's become so fast and powerful that 3D hardware will be only marginally beneficial for rendering, relative to the limits of the human visual system, therefore 3D chips will likely be deemed a waste of silicon (and more expensive bus plumbing), so the world will transition back to software-driven rendering. And, at this point, there will be a new renaissance in non-traditional architectures such as voxel rendering and REYES-style microfacets, enabled by the generality of CPU's driving the rendering process. If this is a case, then the 3D hardware revolution sparked by 3dfx in 1997 will prove to only be a 10-year hiatus from the natural evolution of CPU-driven rendering.
This would change direct x and open gl a lot wouldnt it? At NVIDIA's recent NVISION conference, Sweeney sat down with me for a wide-ranging conversation about the rise and impending fall of the fixed-function GPU, a fall that he maintains will also sound the death knell for graphics APIs like Microsoft's DirectX and the venerable, SGI-authored OpenGL. Game engine writers will, Sweeney explains, be faced with a C compiler, a blank text editor, and a stifling array of possibilities for bending a new generation of general-purpose, data-parallel hardware toward the task of putting pixels on a screen.
I think not only that, but it will allow a lot of more esoteric programming languages to build game engines also. For example, I always thought about building a game engine with euphoria but was limited because of not understanding the COM model I would have to use c++ for direct x or open gl, so it would provide a shorter path to the machine. As mentioned when he said: A real programming language unconstrained by weird API restrictions Therefore I support the change 100% Also by removing direct x we remove the need for microsoft, which is GREAT!
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Re: tim sweeney interview
[Re: NITRO777]
#228155
09/17/08 22:23
09/17/08 22:23
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Also by removing direct x we remove the need for microsoft, which is GREAT! They will figure out something for sure, haha like make their own general purpose programming language? I don't think Microsoft is going to let DirectX go without a struggle. Cheers
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Re: tim sweeney interview
[Re: PHeMoX]
#228166
09/17/08 23:43
09/17/08 23:43
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Very nice article Thanks. DirectX won't be gone at all as tim said. DX10 is mainly focussed on backwards compatibility in the future rather than improving the API. DX9 may hindeed have been the last big revolutional dx step.
Last edited by Joozey; 09/17/08 23:43.
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Re: tim sweeney interview
[Re: Joozey]
#228404
09/19/08 08:56
09/19/08 08:56
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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APIs are still important even if you can program graphics freely in the future. Many devs don't have the time to make their own rendering solution. They will be happy to get an easy to use API. So a new improved DX, OpenGL or new competitors will be still great solutions to speed up development times.
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