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Re: tim sweeney interview [Re: Machinery_Frank] #228407
09/19/08 09:17
09/19/08 09:17
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I could be wrong here, as I have no vast knowledge about the graphics hardware. But I thought currently, API's like DX and OpenGL communicate with the GPU directly rather than with a software source, which makes programming rather static. An API on a 'new' software based GPU should be proven much more dynamic. So if the case happens that DirectX is stepping over on such an API, it would be an entirely new product.

So that's probably why DX10 is only seemingly upgraded with very minor steps. Behind the scenes they did much more to assure a backwards-compatibility safe future. Aside DX10 I bet they were already working on software based API solutions too.


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Re: tim sweeney interview [Re: Joozey] #228409
09/19/08 09:23
09/19/08 09:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
yes, you should call it a software development kit then. Maybe someone even provides a nice graphical interface to develop graphical effects like a shader / FX editor but producing C++ code. There are many options.


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