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XNA 2..0 vEngines #228507
09/19/08 23:29
09/19/08 23:29
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
Hello

I am learning XNA 2.0 and I really like it

However I think that it is still a too basic application
For an hobbyest programmer it is still hard to go beyond a simple game
In other words a game engine is needed
There are 3 engines, as far as I know, which are based on XNA 2.0
They are

Torque x
Blade3D
Visual3d.net

Did you try them ?

My top priorities,in order of importance, are :

Stability - flexibility - ease of use - advanced graphic features

My favourite , at a first glance, is Torque x
but I would like to know your opinion

Blade looks like a bloated engine while Visual3d seems to be still an unfinished amd unstable engine.

Thanks in advance

Last edited by AlbertoT; 09/19/08 23:30.
Re: XNA 2..0 vEngines [Re: AlbertoT] #228511
09/20/08 01:17
09/20/08 01:17
Joined: Aug 2007
Posts: 57
nalan Offline
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nalan  Offline
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Posts: 57
I think the Torque is a very good game engine,And not too expensive.
XNA 2.0 is easy to use,Although I did not use it, but I feel it is not professional..


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Re: XNA 2..0 vEngines [Re: AlbertoT] #228542
09/20/08 10:53
09/20/08 10:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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And if i remmeber well Torque X have a world editor in the plans !

Re: XNA 2..0 vEngines [Re: ratchet] #228550
09/20/08 13:27
09/20/08 13:27
Joined: Jul 2006
Posts: 41
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Nexus_1944 Offline
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Nexus_1944  Offline
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Joined: Jul 2006
Posts: 41
try www.visual3d.net is the best what i have see for XNA, is complete game editor with cool stuff and is for free.

Re: XNA 2..0 vEngines [Re: Nexus_1944] #228569
09/20/08 16:56
09/20/08 16:56
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
Thanks

Yes, I have had a very good impression but:

Is it already stable?
It seems to be stilll in beta test

Moreover,they did not announce the price
I dont want to waste time to learn a new engine to find out that the commercial edition cost a fortune
Have you any idea about price ?

Re: XNA 2..0 vEngines [Re: AlbertoT] #228607
09/20/08 22:20
09/20/08 22:20
Joined: Jan 2007
Posts: 230
london uk/ paris
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sueds Offline
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sueds  Offline
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Posts: 230
london uk/ paris
I'm working with Xna it's a good game api but the engine aren't stable

Re: XNA 2..0 vEngines [Re: sueds] #228612
09/20/08 22:42
09/20/08 22:42
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
all of them ?

Re: XNA 2..0 vEngines [Re: AlbertoT] #228714
09/21/08 21:17
09/21/08 21:17
Joined: Dec 2006
Posts: 5
TMichael Offline
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TMichael  Offline
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Joined: Dec 2006
Posts: 5
Blade3D will have its commercial release (no more beta) in nine days if they hold to their schedule. I wouldn't call the engine bloated since you can plug in the features you want and leave out what you don't want. I especially like the graphical logic they have implemented.

Visual3D.NET will also looking great right now, and it's nearing release as well. So far no final pricing has been announced.

Garage Games recently announced a divergence for Torque X on Gamedev-- there will now be a TorqueX 2D ($150 commercial) and TorqueX 3D ($250 commercial). I am currently a license holder, and the biggest issue at present (as always with GG) is the lack of complete documentation.


GameDeveloperTools.com
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Re: XNA 2..0 vEngines [Re: TMichael] #228717
09/21/08 21:30
09/21/08 21:30
Joined: Jan 2007
Posts: 230
london uk/ paris
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sueds Offline
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sueds  Offline
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Joined: Jan 2007
Posts: 230
london uk/ paris
I try most of them ! at least the commercial one ! Visual 3d just get a scripting interface and blade 3d have some problem with importing format, animation and building game.

most of those application provide some post rendering effect of nice feature like low level physic or whatever but it's seem easier to find some code on codeplex for those eye candy effect than using these engines. the problem because you cannot access to the source code ( at least in my version) you can't do whatever you want like in xna. So better try another engine ( lawmaker, c4, etc) than using some engine which is more limited than the original program. I forgot about torque ! I haven't try it out but for what I heard it's a bit different.

Also blade is really expensive

Re: XNA 2..0 vEngines [Re: sueds] #228809
09/22/08 19:03
09/22/08 19:03
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Instead of paying and spend time learning another engine, just use that time to learn XNA. It will be the same time! At least it was with me, look:

http://br.youtube.com/watch?v=2LBz31EpBNA

http://br.youtube.com/watch?v=vd4R1JVXNAc

http://br.youtube.com/watch?v=jBQhxYNxI8U

http://br.youtube.com/watch?v=Q0MpSxyH-34

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