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Re: simple toon shading
[Re: Orange Brat]
#22918
02/06/04 20:57
02/06/04 20:57
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
Is it possible to adapt the toon shader to react to regular dynamic lights(instead of the sun) or will that have to wait until the light management stuff is implemented.
yes, this will be much easier once the new light management is implemented!
Quote:
Like with a 3rd person camera...when you rotate into a wall and the camera gets close to or enters the player...they fade out...at a certain distance they vanish.
oh! now i understand what you want. i will think of something if i have some time. in theory you only have to pass the model's alpha to the shader and use it in both passes.
i thought you want to use a model texture with alpha channel and the solution above would be for that (if it worked)...
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Re: simple toon shading
[Re: ventilator]
#22920
02/17/04 19:41
02/17/04 19:41
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Joined: Nov 2003
Posts: 327 Hawaii , USA
PoLaRiS69
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 327
Hawaii , USA
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Is There some way to make A6 totaly render only toonshader? or do I have to apply this to every entity?
PoLaRiS
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Re: simple toon shading
[Re: ello]
#22922
02/18/04 02:29
02/18/04 02:29
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Joined: Nov 2003
Posts: 327 Hawaii , USA
PoLaRiS69
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 327
Hawaii , USA
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I am willing to help test  I have some great toonshader models... I also have a realy fast method of makeing a model, and automaticaly generateing a color skin/texture, in just a couple of clicks  Maby I will post in the help wanted section... I use wings 3d to model, then I UV map it in wings, and VOLA! it takes all my vertex colors and paints tthem on a texture for me on the correct UV cords  The models could be totaly done at that point if I had a toonshadder! here is a fun toon shader photo I made a while back in TS 6.6 http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014155
PoLaRiS
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Re: simple toon shading
[Re: PoLaRiS69]
#22923
02/18/04 02:37
02/18/04 02:37
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Joined: Nov 2003
Posts: 327 Hawaii , USA
PoLaRiS69
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 327
Hawaii , USA
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BTW the models in photo are madein ZBRUSH... Except the big "Mech" in the background, I made him in wings one morning while talking to my mom on the Phone...
PoLaRiS
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Re: simple toon shading
[Re: ventilator]
#22924
02/19/04 03:44
02/19/04 03:44
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Joined: Sep 2003
Posts: 675
mjbee2
Developer
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Developer
Joined: Sep 2003
Posts: 675
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let me ask some stupid questions (I KNOW there is no such thing but I got to ask anyway): Is this "fake shading" like using the fatboy shading idea with Milkshape or is this true DirectX shading? Does it affect the FPS? There, that ought to do it. You might ask why I would be interested, well I'm a "toon" kind of guy: http://www.newrev7.com/indexblog.html
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